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  #1  
Old January 21st, 2001, 06:16 PM

Barnacle Bill Barnacle Bill is offline
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Default Re: Boarding parties question

I have not used boarding parties, so I don't know the details of how they work. However, reading this topic raises the question in my mind "what if you board a transport whose cargo holds are full of troops?". Logically, you should be in trouble.

That brings up another idea. What if boarding parties were not a component but a type of troop? You would build them & carry them in cargo holds.
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Old January 21st, 2001, 08:36 PM

Zanthis Zanthis is offline
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Default Re: Boarding parties question

Actually, I really like the idea of using the existing troops for boarding, Bill. I'd still like a "boarding" component that allowed you to perform the boarding action in the first place. Maybe the rating indicates how many KT of troops can be transported to the enemy in a single boarding "attack" and then resolve it just like attacking a planet. Should probably give ships some "free" defenders, like planets have, based on their size (rather than pop).
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Old January 21st, 2001, 11:41 PM
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Default Re: Boarding parties question

Not sure but maybe the boarding party simulates breaching pods?

with the security station being the area where onboard marines/security personnel work from also house their armory?
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Old January 21st, 2001, 11:53 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Boarding parties question

quote:
Originally posted by Zanthis:
Actually, I really like the idea of using the existing troops for boarding, Bill. I'd still like a "boarding" component that allowed you to perform the boarding action in the first place. Maybe the rating indicates how many KT of troops can be transported to the enemy in a single boarding "attack" and then resolve it just like attacking a planet. Should probably give ships some "free" defenders, like planets have, based on their size (rather than pop).


That's a very interesting idea. What it amounts to is changing "Boarding Parties" to a launch bay for troops. The component itself would represent some sort of aparatus for attaching to another ship and breaching the hull, I guess. If you've got one, you can "fire" some troops at enemy ships. If you don't have one, you're just a troop transport. Would it be worthwhile to have 'warships' with a boarding units like this, or would everyone start using troop transports for boarding attacks? The cargo space might be better used for weapons in true warships.
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Old January 22nd, 2001, 12:49 AM
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Default Re: Boarding parties question

breaching pods used in B5 and some other places (I just can't remember where), so a change to thet or added component like that would be veerrryyyy nice.
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Old January 22nd, 2001, 02:51 AM
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Default Re: Boarding parties question

i dunno. troops would include tanks, ground support fighters, armored infantry, heavy weapons.. the kind of stuff the Bab-5 GROPOs had, or the stuff the colonial marines landed with in aliens. the kind of stuff from sci-fi novels like Armor or Starship Troopers.

boarding parties would have to be light enough to fit in cooridoors. they certainly would not have tanks or ground support fighters, they definitly could not use the kind of weapons you put on most troop units (bombs? ground cannons? come on.) and if they had power armor at all, it would probably be alot lighter (unless you have 40K terminator style boarding parties)

my 2 cents anyway.
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Old January 22nd, 2001, 03:51 AM
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Default Re: Boarding parties question

The boarding process has always been "all or nothing". This should be changed.
And Freyland, the AI is always important, in every patch.
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