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January 21st, 2001, 06:16 PM
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Sergeant
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Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
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Re: Boarding parties question
I have not used boarding parties, so I don't know the details of how they work. However, reading this topic raises the question in my mind "what if you board a transport whose cargo holds are full of troops?". Logically, you should be in trouble.
That brings up another idea. What if boarding parties were not a component but a type of troop? You would build them & carry them in cargo holds.
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January 21st, 2001, 08:36 PM
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Corporal
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Re: Boarding parties question
Actually, I really like the idea of using the existing troops for boarding, Bill. I'd still like a "boarding" component that allowed you to perform the boarding action in the first place. Maybe the rating indicates how many KT of troops can be transported to the enemy in a single boarding "attack" and then resolve it just like attacking a planet. Should probably give ships some "free" defenders, like planets have, based on their size (rather than pop).
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-Zan
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January 21st, 2001, 11:41 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Boarding parties question
Not sure but maybe the boarding party simulates breaching pods?
with the security station being the area where onboard marines/security personnel work from also house their armory?
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January 21st, 2001, 11:53 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Boarding parties question
quote: Originally posted by Zanthis:
Actually, I really like the idea of using the existing troops for boarding, Bill. I'd still like a "boarding" component that allowed you to perform the boarding action in the first place. Maybe the rating indicates how many KT of troops can be transported to the enemy in a single boarding "attack" and then resolve it just like attacking a planet. Should probably give ships some "free" defenders, like planets have, based on their size (rather than pop).
That's a very interesting idea. What it amounts to is changing "Boarding Parties" to a launch bay for troops. The component itself would represent some sort of aparatus for attaching to another ship and breaching the hull, I guess. If you've got one, you can "fire" some troops at enemy ships. If you don't have one, you're just a troop transport. Would it be worthwhile to have 'warships' with a boarding units like this, or would everyone start using troop transports for boarding attacks?  The cargo space might be better used for weapons in true warships.
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January 22nd, 2001, 12:49 AM
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Major General
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Re: Boarding parties question
breaching pods used in B5 and some other places (I just can't remember where), so a change to thet or added component like that would be veerrryyyy nice.
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January 22nd, 2001, 02:51 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Boarding parties question
i dunno. troops would include tanks, ground support fighters, armored infantry, heavy weapons.. the kind of stuff the Bab-5 GROPOs had, or the stuff the colonial marines landed with in aliens. the kind of stuff from sci-fi novels like Armor or Starship Troopers.
boarding parties would have to be light enough to fit in cooridoors. they certainly would not have tanks or ground support fighters, they definitly could not use the kind of weapons you put on most troop units (bombs? ground cannons? come on.) and if they had power armor at all, it would probably be alot lighter (unless you have 40K terminator style boarding parties)
my 2 cents anyway.
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January 22nd, 2001, 03:51 AM
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Major
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Re: Boarding parties question
The boarding process has always been "all or nothing". This should be changed.
And Freyland, the AI is always important, in every patch.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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