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December 17th, 2002, 11:35 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE4 by Committee Multi-Poll #1
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Oh wait, you mean if ministers die on a planet. OK. Heh. Heh. Got it. I thought a minister died when voted out. Ok.
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For the mortal players, they will use a Troop as an avatar in game. If the avatar dies by any means, then they have died.
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good lord, I dont think you will even catch a self respecting Colonel on the front lines fighting, much less a General. They have lots of OTHER people of LOWER ranks to go out and do the dieing for them.
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It was just the first term for a "military fighter-leader person" that came to me and sounded good.
You could make your Character be any rank you please.
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That's a good point. if we have the crew quarters serve as cargo space the General would likely remain on a non-transport ship with the fleet so he doesn't end up getting dropped onto the planet itself during the firefight. Otherwise the General is going to be the shortest lifespan of the various units.
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Quite possibly. The generals will be gaining experience, though, and may become quite powerful.
They will also be loaded Last, so they drop Last, and tend to be hit Last.
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December 17th, 2002, 11:39 PM
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National Security Advisor
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Re: SE4 by Committee Multi-Poll #1
[quote]Originally posted by Suicide Junkie:
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They will also be loaded Last, so they drop Last, and tend to be hit Last.
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If we are sure that works then it would be fine to have them in action. Then they would only die if the entire invasion were destroyed.
Geoschmo
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December 17th, 2002, 11:55 PM
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Shrapnel Fanatic
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Re: SE4 by Committee Multi-Poll #1
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I don't believe that the P&N mod nor devnull mod is really up to this kind of game.
I feel that Proportions would be best for this "real-life like" game.
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I didn't originally add it because I thought it would be too slow for an already slow commitee process.
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December 18th, 2002, 12:13 AM
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Colonel
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Re: SE4 by Committee Multi-Poll #1
How about someone who wants to be the intel minister? I don't normally use lots of offensive intel against the AI, but I might covert recon a planet to see what's there or insurrect a troublesome (or valuable)ship. It would be useful for someone to direct these functions.
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December 18th, 2002, 02:16 AM
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Shrapnel Fanatic
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Re: SE4 by Committee Multi-Poll #1
Well, I've just tested it, and the savegames made in 1.82 don't open in 1.78.
So you'd have to use screenshots, stories and spreadsheets to find out what's going on.
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December 18th, 2002, 02:37 AM
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Corporal
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Re: SE4 by Committee Multi-Poll #1
Maybe it's obvious, but the AI's won't be much of a challenge unless we use the AI's from the TDM ModPack. Otherwise, in order to include *everyone*, I think we should use unmodded SE4.
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December 18th, 2002, 03:26 AM
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Shrapnel Fanatic
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Re: SE4 by Committee Multi-Poll #1
Having the TDM modpack isn't really nessesary for the players anyways, but yes, definitely TDM AIs would be good to play against.
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