|
|
|
|
 |

December 17th, 2002, 11:39 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: SE4 by Committee Multi-Poll #1
[quote]Originally posted by Suicide Junkie:
Quote:
|
They will also be loaded Last, so they drop Last, and tend to be hit Last.
|
If we are sure that works then it would be fine to have them in action. Then they would only die if the entire invasion were destroyed.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

December 17th, 2002, 11:55 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE4 by Committee Multi-Poll #1
Quote:
I don't believe that the P&N mod nor devnull mod is really up to this kind of game.
I feel that Proportions would be best for this "real-life like" game.
|
I didn't originally add it because I thought it would be too slow for an already slow commitee process.
__________________
Things you want:
|

December 18th, 2002, 12:13 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 by Committee Multi-Poll #1
How about someone who wants to be the intel minister? I don't normally use lots of offensive intel against the AI, but I might covert recon a planet to see what's there or insurrect a troublesome (or valuable)ship. It would be useful for someone to direct these functions.
|

December 18th, 2002, 02:16 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE4 by Committee Multi-Poll #1
Well, I've just tested it, and the savegames made in 1.82 don't open in 1.78.
So you'd have to use screenshots, stories and spreadsheets to find out what's going on.
__________________
Things you want:
|

December 18th, 2002, 02:37 AM
|
 |
Corporal
|
|
Join Date: Nov 2000
Location: Ann Arbor, MI, USA
Posts: 191
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 by Committee Multi-Poll #1
Maybe it's obvious, but the AI's won't be much of a challenge unless we use the AI's from the TDM ModPack. Otherwise, in order to include *everyone*, I think we should use unmodded SE4.
|

December 18th, 2002, 03:26 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE4 by Committee Multi-Poll #1
Having the TDM modpack isn't really nessesary for the players anyways, but yes, definitely TDM AIs would be good to play against.
__________________
Things you want:
|

December 18th, 2002, 03:33 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: SE4 by Committee Multi-Poll #1
Actually SJ what I would like is initially to be the captain of an exploratory vessel. If my character survives a few years maybe he'll retire from the navy and accept a posting as a colony governor in a border system or something. I don't need a vote on anything, as a Captain I don't think he would get one, except maybe on where the ship goes. Just give me a ship and let me go off seeking new worlds and new civilizations.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|