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  #1  
Old December 19th, 2002, 10:39 PM

Cirvol Cirvol is offline
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Default Re: Horrible Doom

you should try for a gold game of p&n

(imho, at least too many good patches are only on gold)
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  #2  
Old December 20th, 2002, 12:01 PM

dumbluck dumbluck is offline
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Default Re: Horrible Doom

I believe he's almost finished with the gold Version of P&N PBW. I think.
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  #3  
Old December 20th, 2002, 03:03 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Horrible Doom

My best description of the mod so far is, the one found Here (link)

Here is my ToDo list for P&N PBW, which should be most of the items since I wrote that description above:
X add no-ai files
X add TDM formations
X add super popmodifiers file.
- Add stellar manip barge Hull Size
X Add larger stationary base hulls by the time Battlemoons are researched
90% switch to split cloaking tech.
X Split master computers into Covert and Standard.
X adjust prices for characteristics. (Be sure to look closely at the most common, and most ignored ones )
X Divide racial armors into small pieces
X Copy in multi-level ECM and Combat Sensors
X Double strength of ECM components: Max modifier is now 112%
X fix minor image/sound bugs.
X disallow unit mounts on DU autocannons.
X recheck weapons for unit mounting and clean up availability list.
X Added boarding defense to command staff components (bridge & aux con).
X Change Allegiance Subverter into anti-boarding-defense Mental Shredder.
X Change Talisman into a vehicle mount.
X Add SpaceYard Expansion projects.
Y Convert to limited supplies mode.
- Add drones to Pirate races.
- Add seekers to fighters
X Repair small gravitic drive MP/kt settings.
X Change supply storage tech requirements to require resupply tech. Rename resupply tech to supply storage tech.
X Extend unit shield mounts to cover mini-shield generators.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X Boost output of harmonic shielding to match regenerators.
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
Y Adjust prices & supply use of weapons.
X Adjust facility costs to reflect labour.
X Gun Nuts -200 kt to mount requirements.
X Redo mines & sweeping system
X Major training facilities are spaceborne.
X Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

[ January 21, 2003, 19:31: Message edited by: Suicide Junkie ]
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  #4  
Old December 20th, 2002, 09:31 PM
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ZeroAdunn ZeroAdunn is offline
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Default Re: Horrible Doom

Cool, I guess we will wait for P&N on PBW gold then.
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  #5  
Old December 20th, 2002, 10:00 PM
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Default Re: Horrible Doom

Quote:
Originally posted by ZeroAdunn:
It is going to be straight P&N. P&N on PBW (I believe) is only for originall SEIV, not gold.
SJ has a new, Gold-compatible P&N-for-PBW coming out "soon" (see his post below).
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  #6  
Old January 22nd, 2003, 04:25 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Horrible Doom

P&N v3.1 PBW is ready for the public!

Give it a whirl to explore the tech areas and racial techs and build rates and such.

Best to get any hidden bugs and questions/concerns out now
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  #7  
Old January 22nd, 2003, 09:29 AM
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PvK PvK is offline
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Default Re: Horrible Doom

What's the new mine/sweeping system like compared to the unmodded game?

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