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  #31  
Old March 29th, 2003, 09:46 PM
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Default Re: Horrible Doom

Quote:
Originally posted by Suicide Junkie:
Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine.
Actually, that would invalidate all empire files.
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  #32  
Old March 29th, 2003, 09:58 PM
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Default Re: Horrible Doom

You sure? I thought it only invalidated if the number of traits changed. So, if costs or the order of things changed it would confuse things a bit but not totally choke.

In any case, you might as well use R7 when creating your EMP, since the game should be updated to it soon.

You should be able to edit an older EMP file to make sure it still works.

[ March 29, 2003, 19:58: Message edited by: Suicide Junkie ]
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  #33  
Old March 29th, 2003, 11:53 PM
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Default Re: Horrible Doom

It should only invalidate your .emp file if you actually PICKED natural merchants, right? Otherwise, hey, they're in the same order, the ones you actually picked didn't change?
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  #34  
Old April 19th, 2003, 09:36 PM
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Default Re: Horrible Doom

Hey everybody! Take a look on PBW! The game finally got upgraded to R7!



Let's get those .emp files in so we can get started!
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  #35  
Old April 19th, 2003, 09:45 PM
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Default Re: Horrible Doom

Quote:
Originally posted by Suicide Junkie:
You sure? I thought it only invalidated if the number of traits changed. So, if costs or the order of things changed it would confuse things a bit but not totally choke.

In any case, you might as well use R7 when creating your EMP, since the game should be updated to it soon.

You should be able to edit an older EMP file to make sure it still works.
It would be safest to just load up your .emp in R7, check it out, and resave it.
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  #36  
Old April 19th, 2003, 10:03 PM

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Default Re: Horrible Doom

wondering, when the game starts? been stalled forever now.
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  #37  
Old April 19th, 2003, 11:38 PM
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Default Re: Horrible Doom

2 Posts down from yours

We've just been waiting on Geo to upgrade the game to P&N blahblah R7, which he just did a few days ago! Hooray!
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  #38  
Old April 20th, 2003, 08:28 AM
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Default Re: Horrible Doom

Yah, sorry for being away, life has been hectic lately. Get those emp files uploaded so we can begin! (Oh yah, I geuss I need to do that too )
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  #39  
Old April 26th, 2003, 10:37 PM

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Default Re: Horrible Doom

My emp is uploaded. Oh, yea, and I'm back.

Edit: Sigh. See what you get when you don't test the revision before uploading your emp file? I think I found a bug in revision 7. I'm gonna double check by re-downloading the zipped file...

2nd edit: It turns out that I had the wrong install, because a fresh install of the mod is bug free. So, now I'm off to UN-upload my emp file...

[ April 26, 2003, 22:22: Message edited by: dumbluck ]
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  #40  
Old April 29th, 2003, 08:17 PM
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Default Re: Horrible Doom

Quote:
It turns out that I had the wrong install, because a fresh install of the mod is bug free. So, now I'm off to UN-upload my emp file...
Well, that's good news in a way, atleast we won't have to all go and redesign our races!

So what's the deadline here? The game's been stalled for a long time (though understandably considering the revisions/optimization), and I'm really wanting to start! Unfortunately I'm thinking of pulling out of the P&N pre-gold game because it's been stalled for well over a month now
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