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Old December 19th, 2002, 04:38 PM
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Default Re: History.txt - Calling for names in the construction file

Well, you can break up build queue even further by adding just one "must have" ship per entry. yes, it makes kind of impractical long stupid file but it is best I can think of.
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Old December 19th, 2002, 09:07 PM
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Default Re: History.txt - Calling for names in the construction file

Some mods add a "universal" colony component that can colonize any planet type. Something like that could simplify the construction file a lot.
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Old December 21st, 2002, 12:08 PM
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Default Re: History.txt - Calling for names in the construction file

I noticed this bug, too. But when you have found the exact way it works please send it to MM by any means!
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Old December 24th, 2002, 02:27 AM

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Default Re: History.txt - Calling for names in the construction file

Quote:
Originally posted by Rexxx:
It is my guess that - unfortunately - the AI only follows the Last (available) entry/name for a certain design type and the according must have number.
Just for the records:
What I described above only occurs after a vehicle/unit of a certain design type is destroyed or scrapped. Because of this, calling for names for colonizers will never work because they are being "scrapped" permanently.

Before the first vehicle/unit is scrapped/destroyed calling for names works as intended and described in the history.txt (if the must have numbers are raised accordingly).

A mail to MM is on its way.

[ December 23, 2002, 12:28: Message edited by: Rexxx ]
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