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December 19th, 2002, 01:43 AM
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Re: The Perfect fighter
Quote:
Originally posted by capnq:
Put at least one non-PDC weapon on the ship; if it only has PDCs, it will run for the corners as if it were unarmed.
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It isn't actually neccessary to put anything besides PDC on the ship, you simply click the "stats/strategy" option in the design window(under "hide obsolete") and change the ship strategy from "Don't Get Hurt" to "Optimal Weapons Range", "Short Weapons Range", "Point BLank", etc. IMO Point Blank is the best strategy but I play with massive amounts of highly disposable cheap crappy ships and units and so I don't actually need to worry about KEEPING anything that I build, it's all supposed to go suicide anyway 
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December 19th, 2002, 01:47 AM
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Re: The Perfect fighter
Quote:
Originally posted by capnq:
Put at least one non-PDC weapon on the ship; if it only has PDCs, it will run for the corners as if it were unarmed.
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Yes, but that one weapon should not be the null space cannon. It has a short range and will try to get too close to the capital ships. I'm not sure, but I don't think the null space cannon can target fighters.
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December 19th, 2002, 02:24 AM
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Re: The Perfect fighter
Quote:
Originally posted by Thei R'vek:
quote: Originally posted by capnq:
Put at least one non-PDC weapon on the ship; if it only has PDCs, it will run for the corners as if it were unarmed.
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It isn't actually neccessary to put anything besides PDC on the ship, you simply click the "stats/strategy" option in the design window(under "hide obsolete") and change the ship strategy from "Don't Get Hurt" to "Optimal Weapons Range", "Short Weapons Range", "Point BLank", etc. IMO Point Blank is the best strategy but I play with massive amounts of highly disposable cheap crappy ships and units and so I don't actually need to worry about KEEPING anything that I build, it's all supposed to go suicide anyway What Capn is talking abou there is the bug where an all PDC ship will run for th ecorners even if it has a strategy of point blank, or optimal or anything like that.
It has something to do with the fact that the game doesn't actually consider PDC as a weapon for the purposes of strategy.
If you have found a way to workaround that, by all means let us know. But it's not as simple as giving your ship a strategy other than "Don't get hurt".
Geoschmo
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December 19th, 2002, 03:09 AM
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Re: The Perfect fighter
"It has something to do with the fact that the game doesn't actually consider PDC as a weapon for the purposes of strategy."
Hmm. Does an all CSM or all WMG ship run for the corners if attacked by only fighters? It might be the PD ship running away because it doesn't see anything it can hurt..
Phoenix-D
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December 19th, 2002, 03:21 AM
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Re: The Perfect fighter
No that's not it. Cause it runs for the corners even if there are fighters available to shoot at.
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December 19th, 2002, 05:34 AM
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Re: The Perfect fighter
Quote:
Originally posted by Phoenix-D:
Hmm. Does an all CSM or all WMG ship run for the corners if attacked by only fighters? It might be the PD ship running away because it doesn't see anything it can hurt..
Phoenix-D
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The capital ship missile is a good idea IMHO. The ship closes to CSM range, fires, then runs away. THEN, as fighters close, it comes back. The fighters won't be in range, and the point defense cannons fire as they close further.
The WMG may do the same, or not, but I think null space is a bad idea because it's short range will cause the ship to close in on enemy ships too much, then try to run away during the reload. But it's too far in the thick of things.
Now the anti proton beam, which is available every combat turn, will just cause the ship to close on enemy vessels. That's no good. It will soon be surrounded by massed fighters and the PDC will be overwhemed.
[ December 19, 2002, 03:37: Message edited by: Arkcon ]
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December 20th, 2002, 12:33 AM
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Re: The Perfect fighter
I like the psychic fighters best. The Small Telekinetic weapon has a very good damage to kt ratio (25/4) and a range of 3. My fighter designs also go for 1 move faster than the cap ships. I like med to large fighters because once a fighter gets some shields the stack survivability goes up very high. Ideally I try to create a fighter that takes 1 or more PDC V shots to kill.
For the extra wep to throw onto the PDC Cap ship, I tend to not use CSM cause CSM doesnt target fighter Groups. I like a long range weapon that can hit fighters. Of course, the PDC ship strat has to me maximum range to keep it away from the enemy fighters. Also give it as much speed as you can too so it can keep the fighters out of range.
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