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December 19th, 2002, 03:58 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: SEIV dying?
LOL DEAD! BLastfeamer! (spell it right?) LONG LIVE SEIV (III, II, Gold etc)
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Kill em all let God sort em out
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December 19th, 2002, 04:02 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: SEIV dying?
Rather...
Not too many games have this kind of longevity! 
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December 19th, 2002, 04:09 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: SEIV dying?
Quote:
Originally posted by Arkcon:
What I'm thinking is ... how many people will get a copy of SE4 for Christmas. Is SE4 the sort of game you suprise someone with?
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I don't exactly think many people will find SE4 under the tree. It's the kind of game you buy yourself.
Has anyone here got it as a gift???
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December 19th, 2002, 04:19 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SEIV dying?
You should never messure a game by how many Posts are being posted at its forum. If that was the case, than a great many games would have been viewed as dead long before they were. (Armada, Tribes, Dark Forces, Rebellion, BOTF, Wing Commander, Decent, Freespace, Soldier of Fortune, DeusEx, Elite Force, Half Life, Diablo, Starcraft, Warcraft, AOE, Civilization, SimCity, etc.) Each of these games had forums that died off or slowed down long before the games were ever considered dead. And in fact many of these original games are still running very strongly with sequals, or in original forum. BOTF is still being played and discussed actively on some Trek Game forums, as are many other games.
No, SEIV is no where near death yet. It still is drawing in new fans each and every day. As for DO, well, it was a fun first game of that type from MM, and my nephews love it. In fact, my neighbor even bought a copy because his kid was over and played it and liked it.
Periodically throughout the year, the forums die down a bit, that is natural. But they always pick up when nothing is going on. People love to chat about things they enjoy doing, and SEIV is damned enjoyable IMHO. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 19th, 2002, 05:00 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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Re: SEIV dying?
Don't get me wrong! I love SEIV gold, etc.
I wish I had more time to play. For some reason I have some kind of attention span problem and I spend vastly more time discussing and reading Posts about various games than I ever do actually playing them.
Hell, I've never actually played more than 3 complete games vs the AI of SEIV or 2 games multiplayer. I've never built a ringworld. Never played a game using any of the mods. Well, I take that back, I've used modded races, but nothing like Proportions.
Yet I check this board every day to read up on the latest evolution of mods and design theory. I can't wait for updates. But I never really play them.
I have a sickness. Lurker syndrome?
Well, I digress. As you can imagine I wait with baited breath to buy SEIV. But will I ever actually play it???
Ken
ps. I was that guy that took a 6 hour round trip to drive to Raleigh NC to buy SEIV gold because I didn't want to wait for shipping.
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December 19th, 2002, 05:24 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: SEIV dying?
The games are long, I'll give you that. Sometimes I start one, play past mid game, and then stop playing -- real life does creep in on me from time to time. But you never know when something will just jump out at you. Observe the following evolution:
I never made a ship set, I never wrote an AI. Didn't think I wanted to do it, other people are better at it.
I tried my first PBW. I was the stock Jarenar. Someone else wanted to be the Zorians, but switched their shipset, probably to avoid shipset confusion with me (same ships Zorians have blue markings where the Jarenar have red). Unfortuately, the switch was set to Allbion Race, which was the same as someone else. And now I really can't tell them apart.
Simple statement -- there aren't enough unique shipsets on PBW. YMMV. I simply had to create one unique for myself to use.
I thought of a machine race, yes it's been done already, so I decided they might as well have a unique set of characteristics, hence my selection of the emotionless trait. Now I must conduct experiments to see how to use it.
Once shipset and racial characteristics are done, I'll have somethin new to do at PBW
I'll have to rewrite the AI, someone else may want to use them some time as an AI opponent. Ohh, and Neostandard images. So much to do.
[ December 19, 2002, 15:35: Message edited by: Arkcon ]
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December 19th, 2002, 05:59 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: SEIV dying?
People have been saying SEIV was dieing for over a year and it's still here.
Yes, the seaonal thing is a big factor, but all games eventually peak and then decline as people drift off to new games.
I guess if you keep saying it's dieing long enough, eventually you will be right.
Geoschmo
[ December 19, 2002, 16:15: Message edited by: geoschmo ]
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