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  #1  
Old December 19th, 2002, 05:00 PM

javaslinger javaslinger is offline
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Default Re: SEIV dying?

Don't get me wrong! I love SEIV gold, etc.

I wish I had more time to play. For some reason I have some kind of attention span problem and I spend vastly more time discussing and reading Posts about various games than I ever do actually playing them.

Hell, I've never actually played more than 3 complete games vs the AI of SEIV or 2 games multiplayer. I've never built a ringworld. Never played a game using any of the mods. Well, I take that back, I've used modded races, but nothing like Proportions.

Yet I check this board every day to read up on the latest evolution of mods and design theory. I can't wait for updates. But I never really play them.

I have a sickness. Lurker syndrome?

Well, I digress. As you can imagine I wait with baited breath to buy SEIV. But will I ever actually play it???

Ken

ps. I was that guy that took a 6 hour round trip to drive to Raleigh NC to buy SEIV gold because I didn't want to wait for shipping.
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  #2  
Old December 19th, 2002, 05:24 PM
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Default Re: SEIV dying?

The games are long, I'll give you that. Sometimes I start one, play past mid game, and then stop playing -- real life does creep in on me from time to time. But you never know when something will just jump out at you. Observe the following evolution:

I never made a ship set, I never wrote an AI. Didn't think I wanted to do it, other people are better at it.

I tried my first PBW. I was the stock Jarenar. Someone else wanted to be the Zorians, but switched their shipset, probably to avoid shipset confusion with me (same ships Zorians have blue markings where the Jarenar have red). Unfortuately, the switch was set to Allbion Race, which was the same as someone else. And now I really can't tell them apart.

Simple statement -- there aren't enough unique shipsets on PBW. YMMV. I simply had to create one unique for myself to use.

I thought of a machine race, yes it's been done already, so I decided they might as well have a unique set of characteristics, hence my selection of the emotionless trait. Now I must conduct experiments to see how to use it.

Once shipset and racial characteristics are done, I'll have somethin new to do at PBW

I'll have to rewrite the AI, someone else may want to use them some time as an AI opponent. Ohh, and Neostandard images. So much to do.

[ December 19, 2002, 15:35: Message edited by: Arkcon ]
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  #3  
Old December 19th, 2002, 05:59 PM
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Default Re: SEIV dying?

People have been saying SEIV was dieing for over a year and it's still here.

Yes, the seaonal thing is a big factor, but all games eventually peak and then decline as people drift off to new games.

I guess if you keep saying it's dieing long enough, eventually you will be right.

Geoschmo

[ December 19, 2002, 16:15: Message edited by: geoschmo ]
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Old December 19th, 2002, 06:15 PM
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Default Re: SEIV dying?

SEIV will not die for a long time comin, just for one reason, moddablility. every decent to amazing game that is moddable ALWAYS live for a long time. and even when a sequel to that game comes, the first game usually Last a years or two before the mod community moves on to the new game. take a look at Homeworld for example there have been soo many mod since the beginning and even when Cataclysm came out, people including myself still modded HW for about a year or so before really starting the move over to Cataclysm. and now more creative mods are coming out for SEIV, i know someone was creating a mod with systems as planets and everyone was so magical empire, and i am working on a WW2 mod, 2 of them actually, one primarily for ground and aircombat and maybe another for the sea battles. But i digress, SEIV will not die for a long time comin
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Old December 19th, 2002, 06:35 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEIV dying?

I think you are falling for the capitalist paradigm here. SE4 can't grow forever. Nothing can. Sooner or later it will reach a plateau of interest and sales will begin to drop off. But lack of growth doesn't mean it has to 'die'. People are still playing MOO 1 and 2 even though both are long obsolete.

And anyway, a mere slacking off in the rate of message posting here is not necessarily a very good indication of the level of interest. Various people have been working on FAQs and other newbie help for months. Maybe this work is succeeeding and the number of repetitive questions is dropping?
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Old December 19th, 2002, 06:43 PM
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Default Re: SEIV dying?

Quote:
Originally posted by Ruatha:
quote:
Originally posted by Arkcon:

What I'm thinking is ... how many people will get a copy of SE4 for Christmas. Is SE4 the sort of game you suprise someone with?
I don't exactly think many people will find SE4 under the tree. It's the kind of game you buy yourself.
Has anyone here got it as a gift???

Well my brother gave me a copy of SEIII demo and I went from there
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  #7  
Old December 19th, 2002, 07:17 PM
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David E. Gervais David E. Gervais is offline
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Default Re: SEIV dying?

Quote:
Originally posted by javaslinger:
..Yet I check this board every day to read up on the latest evolution of mods and design theory. I can't wait for updates. But I never really play them.

I have a sickness. Lurker syndrome?
hmmm, So, If you check these forums every day, why haven't you dropped by the 'Avatar' thread to put in a request or adopt an avatar? ..and I thought I had found the perfect blend of eye-candy to lure you lurkers! (I guess you're a 'chip' person, who stays away from sweets!)

LoL,.. I'm so funny!
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