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  #1  
Old December 23rd, 2002, 08:39 PM
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Default Re: Space Empires new Kleenex [MOO3]

Looks close to SE.. I have not played it...how is it to SE? play the same? harder? mod-able? I can not see myself quiting SE for what I seen in the link below.
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Old December 27th, 2002, 05:42 PM

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Default Re: Space Empires new Kleenex [MOO3]

There's was also something I didn't like.. The description of combat and "battleGroups" made it sound like ships couldn't be damaged. I got the impression that each ship just has a certain amount of hit points, and then it's dead. If that's the case, there's another reason it won't be any good.

--Ed
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Old December 27th, 2002, 06:42 PM
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Default Re: Space Empires new Kleenex [MOO3]

Quote:
Originally posted by mottlee:
Looks close to SE.. I have not played it...how is it to SE? play the same? harder? mod-able? I can not see myself quiting SE for what I seen in the link below.
It hasn't been released or 'gone gold' yet.

[ December 27, 2002, 16:43: Message edited by: Perrin ]
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Old December 27th, 2002, 08:26 PM
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Default Re: Space Empires new Kleenex [MOO3]

Quote:
Originally posted by Dan C.:
Anyway, here is the link: MOO3[/QB]
Just read that review and glanced at some screenshots, and when you compare MOO3 with SEIV Gold, nothing about MOO3 exactly "blows up my skirt".

A few interesting things that MOO3 seems to offer:

* Specially trained spies (using the "hero" model)
* Multiple regions on a planet (which should give micromanagement fanatics a good time)
* Distinction between "warp" drives and "impulse" drives, allowing for more beefy local patrol vessels

Things about MOO3 that sounded really bad:

* No ability to perform field upgrades on ships when new technological breakthroughs are made
* No counter-intelligence, short of oppressing the population
* Lackluster combat F/X
* Braindead rules that make allied presence a pain rather than a blessing
* Forcing ships into a function-specific task group (read: fleet) before it can do any sort of movement, and imposing time penalties for regrouping
* Didn't read anything about fighters (my personal fav's in SEIV)
* Somebody else mentioned that the combat model doesn't seem to include component damage, just "hit points". If true, then that REALLY sucks

Stuff in MOO3 that the reviewer breathlessly described as exciting, new and innovative, when, in reality, SEIV Gold has "been there, done that, bought the T-shirt":

* Theoretical research necessary before applied research can produce results
* Varied ground combat troop types (pretty generic in MOO3, too)
* The "SitRep"
* Maps with 50 to 200 stars... biiiiiiig deal
* Wormhole-like connectivity between star systems
* Ministers
* Multiplayer

At this rate, MOO3 is going to look like a "me-too" game next to SEIV.

--Raynfala
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Old December 27th, 2002, 10:04 PM
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Default Re: Space Empires new Kleenex [MOO3]

Why couldn't they just improve on MOO2??? I've been waiting on this game for years. Now I'm not looking forward to it. This doesn't sound like MOO. I think I'm just going to stay with SEIV and wait on SEV. At least they listen to what their fans want. Quicksilver at first listened and then threw out what the fans wanted for their own garbage.
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Old December 29th, 2002, 12:16 AM
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Default Re: Space Empires new Kleenex [MOO3]

I had a quick peek over at the web site -- can't we get past the '3 resources' motif already?! How about some special rare commodities, perhaps keep money (I didn't see it, but the earlier MoOs had cash) as a type of resource, etc.
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