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December 20th, 2002, 09:08 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: "Gamey" tactics like "Rock, none" races
rock/none can be dismissed as "gamey" tactic only because people seem to like it and more unique combinations (ice/methane was my Last one in single games) are very rare, thus you can get the most of these planets for your own while the rest will be fighting over the same none/rock moons.
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December 20th, 2002, 09:25 AM
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National Security Advisor
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Re: "Gamey" tactics like "Rock, none" races
Yeah, it seems self-balancing due to popularity, and of dubious advantage even if you have that combo all to yourself. There are pros and cons of moons versus larger planets, maps are randomized, etc.
I can see some people choosing it with gamey thoughts in mind, but they're probably wrong if they think it's a big (or any) advantage, except that if it helps them develop a strategy, it might help focus them on a plan.
However, building multiple training facilities in the same sector does seem to me like an obvious bug exploit.
PvK
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December 20th, 2002, 10:58 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Originally posted by PvK:
However, building multiple training facilities in the same sector does seem to me like an obvious bug exploit.
PvK
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Really? The facility text says, "only one effective per planet." If it was a bug exploit, I would think that text would read, "Only one facility effective per sector."
Definitely "gamey", though...
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December 21st, 2002, 02:49 AM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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Re: "Gamey" tactics like "Rock, none" races
I would say the None races, with Rock/None being generally better the Ice/None, have little advantage over other races, unless you play the players can only colonize their own atmosphere type (None). In this case, they have more potential sites for building shipyards than any other races (other races will need more orbital shipyards). However, the None player will have very few worlds that can utilize planet bonuses, because what good is +20% bonus if you have to give up one of your 5 facilities to get it. None worlds are smaller and thus easier to take out (fewer weapons platforms possible).
[ December 20, 2002, 12:50: Message edited by: LGM ]
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December 20th, 2002, 03:53 PM
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National Security Advisor
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Location: Ohio
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Re: "Gamey" tactics like "Rock, none" races
Rock/None is no advantage. It is not gamey. It is not cheating by any definition. It has advantages and disadvantages over other choices. It depends on your play style. Do you like lot's of little planets spread around, or a few huge ones? Are you a player that prefers a more centralized or a more diffuse empire?
When I lose a game, which I do quite often, rather than look for some reason why the other guy was cheating to explain my loss I try to learn from his tactic and devise a counter to it.
Since I have been on this forum the following have tried to claim the "Uber-tactic" crown.
Gas Giant Races
Fighter Races
Berzerker Culture Races
Phased Polaron Races
Religios Races
I have played a lot of games. I have lost to players using all these tactics, and I have won games agaisnt players usign all these tactics.
Three words.
Rock, Paper, Sizzors.
Geoschmo
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December 20th, 2002, 07:42 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: "Gamey" tactics like "Rock, none" races
Whereas I agree that there is no Ultimate Unbeatable Race Style, you have to admit that a warrior/bezerker religious race weilding PPBs (midgame) and APBs (late game) is more likely to win than an Artist/Gas Giant race that refuses to use those weapons...
I'm not saying the poor Artisans have no chance, but if you had to bet, I'd put my money on the bloodthirsty religious zealots.
Fortunately, teaming up with all your neighbors to defeat a power-hungry despot remains as the ultimate balancing factor...
-spoon
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December 20th, 2002, 07:52 PM
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Corporal
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Re: "Gamey" tactics like "Rock, none" races
One tactic I have seen used / abused works like this:
Choose Ancient Race.
Claim the entire Galaxy.
Trade your claim of empty systems that you will never use because they are far, far away to naive computer races for home planets.
Watch your score climb like a rocket.
Make trade-savvy races surrender because your score is so much higher than theirs.
Enjoy unbeatable advantage over other human players.
This tactic is so unbalancing, we have actually outlawed ancient races and surrender in some of our games.
This is only a problem because the computer players were willing to make these ridiculous trades. Oh well, you can't have everything.
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