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  #1  
Old December 24th, 2002, 12:53 AM
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Default Re: "Gamey" tactics like "Rock, none" races

Originally posted by spoon:
PPBs certainly aren't on the top of the "needs tuning" list, and I know you love your PPB, but ask yourself this: would you still use them if they did 10 pts less damage? What about 5 points less? If you answered "yes", it could probably use some tuning.
Actually I am not particularly in love with the PPB. I rarely if ever use them. So few people use standard shields because of the threat of PPB's that they have lost their real edge IMHO. Typically I will research DUCs to the limit and then switch over to APB's. Although that's simply habit. There are others that work just fine.

I'm still waiting to hear that legitimate case. And what kind of person gets ticked off if PPBs start doing slightly less damage? Does he really have to cater to that type of person? He's the developer. He allowed to step on a few toes.True enough. But why should he make a change and step on their toes when he can do nothing and step on yours.

If you haven't been convinced by the myriad of discussions we have had on this forum, I won't waste your time or mine. But that's ok. You don't have to agree with me that PPB's are balanced. My point is only that a lot of people do agree with me. And since maybe as many people agree they are that think they are not, and because they can be "fixed" anytime by anyone in a mod, why should Malfador bother?

The maint thing is different, cause it really would require a hard code change. Unless you do the fancy thing SJ added to his mod.

It's all about priorities and available time. Everybody has their own pet projects that would "Only take a few minutes", but if you add all those up He'd be working on the game till the end of time.

I don't set Aarons schedule, so I don't pretend to know how much time he has available. I assume his time is finite, so I prefer if he is going to make changes it be in areas that we cannot mod. Adding more of that depth you talked about by adding abilities to the game that modders can take advantage of, and tweaking the remaining annoying bugs like the mine thing that was squished in the Last patch.

But I don't suggest my priorities are the best ones. If you have a suggestion, especially a data fiel change that can be easily done, my suggestion is to make the change and send it to Malfador in an email. He does respond to those from time to time. Just ask Fyron.

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  #2  
Old December 24th, 2002, 01:00 AM
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Originally posted by spoon:
- Having three ship-training facilities on a sector is better than having only one.
And is a disadvantage, because it means you want to move your ships there, rather than to various dispersed locations, for training.

A centralised training center that can get you to 18% fleet-and-ship in two turns is nice, but also count the travel time to the sector from where a ship is bult, and thenf rom that sector to where the ship is needed.

Quote:
- Using PPBs in the midgame is better than using anything else.
Call me crazy, but I think there SHOULD be a single "this is the best choice" weapon at any given stage of the game.

[quote]Having 125% defense + bezerker will make you unbeatable against people unaware of how combat works.[quote]

No it won't. Defense is useless against the Talisman. And doesn't matter much for seekers either (granted, seekers-vs-PDC is also kinda unbalanced, but ... *shrug* ...).

Quote:
- Having 110% Maint Reduction is a huge advantage over people who don't realize how broken Maint Reduction is.
I disagree, somewhat; it's *an* advantage, but not a *huge* advantage ... because the points spent for +10% maintenance,might have gone elsewhere instead. And besides which, Maintenance reduction is easily modded for clearer balance (see P&N).
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  #3  
Old December 24th, 2002, 06:52 PM
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Call me crazy, but I think there SHOULD be a single "this is the best choice" weapon at any given stage of the game.
Crazy!

Well, IMO, players should be torn between various weapons at all stages.
Do I use a P&N Polaron beam to nail anybody with a heavy shield generator, or non-polaron beams to do more damage to phased shields?
Do I use a P&N Torpedo so I can hit the slippery aliens (+15% to +25% accuracy), or do I use particle weapons for higher damage?
Do I use bombardment missiles to penetrate PD and shields, or regular CSMs to do more hull damage?
DO I use shields to protect against boarding and ion weapons and have faster repair, or armor to get more hitpoints for cheaper?

IMO, All the weapons should have thier own niche, and be worth using in a balanced range of circumstances. Preferably enough to get players to put more than one type of weapon on their ships!
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Old December 24th, 2002, 07:31 PM
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Originally posted by Pax:
Call me crazy, but I think there SHOULD be a single "this is the best choice" weapon at any given stage of the game.
!!! Remember - This is like Rock/Paper/Scissors !!!

1) Who am I Fighting?

2) What composes their fleet now?

3) What will beat them now?

The answer will change from enemy to enemy and also from turn to turn (if your opponent is sly).

For every ship, there is an anti-ship.
For every tactic, there is an anti-tactic.

The key to success is being able to manage that reality.
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Old December 24th, 2002, 09:17 PM
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Originally posted by geoschmo:
But I don't suggest my priorities are the best ones. If you have a suggestion, especially a data fiel change that can be easily done, my suggestion is to make the change and send it to Malfador in an email. He does respond to those from time to time. Just ask Fyron.
Hehehe Yeah, the next patch should include a little something that will help solve one major problem with the combat system.
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Old December 24th, 2002, 11:18 PM
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Default Re: "Gamey" tactics like "Rock, none" races

I agree with SJ, I like having to make the choice between weapon types, and potentially choosing more than one. It adds a nice element of strategy to the game vs. "who can generate the most ppb light cruisers"

Having multiple viable weapons choices encourages using recon/intelligence to find the composition of other players fleets. Again, more depth to that sort of game.

Then again, I'm also all for leaky shields/leaky armor
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Old December 25th, 2002, 12:06 AM
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Originally posted by Imperator Fyron:
Hehehe Yeah, the next patch should include a little something that will help solve one major problem with the combat system.
What? That laughter sounds most unfair. I hope you do not immediately upgrade our current game.
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