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December 24th, 2002, 09:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: "Gamey" tactics like "Rock, none" races
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December 24th, 2002, 11:18 PM
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Corporal
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Join Date: Dec 2002
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Re: "Gamey" tactics like "Rock, none" races
I agree with SJ, I like having to make the choice between weapon types, and potentially choosing more than one. It adds a nice element of strategy to the game vs. "who can generate the most ppb light cruisers"
Having multiple viable weapons choices encourages using recon/intelligence to find the composition of other players fleets. Again, more depth to that sort of game.
Then again, I'm also all for leaky shields/leaky armor 
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December 25th, 2002, 12:06 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Originally posted by Imperator Fyron:
Hehehe Yeah, the next patch should include a little something that will help solve one major problem with the combat system.
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What? That laughter sounds most unfair. I hope you do not immediately upgrade our current game.
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So many ugly women, so little beer.
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December 25th, 2002, 10:18 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: "Gamey" tactics like "Rock, none" races
Fyron: So, um, what's this change that you instigated?
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December 26th, 2002, 04:11 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Originally posted by capnq:
You're making the totally unwarranted assumption that Aaron's idea of perfection exactly matches your own.
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Am I? Seems like a peculiar belief! I think what I am really assuming is that I he cares about the game (since he keeps patching it...) And given that assumption, I find it odd that he hasn't addressed some of the balance issues, since they are fairly easy to fix.
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December 26th, 2002, 04:25 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Originally posted by Pax:
quote: Originally posted by spoon:
- Having three ship-training facilities on a sector is better than having only one.
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And is a disadvantage, because it means you want to move your ships there, rather than to various dispersed locations, for training. You don't have to move your ships there if it is important for them to be somewhere else, and you aren't prohibited from building more training centers elsewhere...
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Call me crazy, but I think there SHOULD be a single "this is the best choice" weapon at any given stage of the game.
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Why do you feel that way? Lack of choices makes weapons research decisions pointless.
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Having 125% defense + bezerker will make you unbeatable against people unaware of how combat works.
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Quote:
No it won't. Defense is useless against the Talisman. And doesn't matter much for seekers either (granted, seekers-vs-PDC is also kinda unbalanced, but ... *shrug* ...).
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You can't choose Talisman after-the-fact. If your enemies fleets are unbeatable because you are getting a -60% to hit them, it is too late.
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- Having 110% Maint Reduction is a huge advantage over people who don't realize how broken Maint Reduction is.
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Quote:
I disagree, somewhat; it's *an* advantage, but not a *huge* advantage ... because the points spent for +10% maintenance,might have gone elsewhere instead.
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No, the advantage is huge. It essentially increases your (max) fleet size by 66%. Well worth the points, even in small galaxies with 0 racial points.
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And besides which, Maintenance reduction is easily modded for clearer balance (see P&N).
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That's not a good excuse for leaving it unbalanced in the core game. Mods aren't played by a lot of people, and, I suspect, even fewer people would play a "balanced" mod.
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December 26th, 2002, 05:04 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: "Gamey" tactics like "Rock, none" races
"And given that assumption, I find it odd that he hasn't addressed some of the balance issues, since they are fairly easy to fix."
No, they aren't. Have you tried?
"No, the advantage is huge. It essentially increases your (max) fleet size by 66%. Well worth the points, even in small galaxies with 0 racial points."
Compare the 10 points in maitance to 10 points in, say, Minerals. Or in ship yards, or..you get the picture? I've lost many a game because I couldn't get ships out fast enough. My coffers were full, I was getting thousands of extra resources per turn..and it didn't matter.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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