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January 5th, 2003, 03:34 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Double Damn!
Ok, I am inlcuding this fix in the next patch, but for right now, you can open the file and simply highly light and copy the three Borg Construction Nexus facilities into your AST mod / Data folder / Facilities text document.
Open the AST/DATA/Facilities.txt document.
Click EDIT, then FIND, then type Borg. Scroll down until you find the Borg Construction Nexus I and high light it all the way down through the end of Borg Construction Nexus III and then paste the new files in.
BE SURE THERE ARE NO EXTRA SPACES BETWEEN Borg Construction Nexus I and the Facility above it. And Borg Nexus III and the facility below it. There should only be a single space gap.
Download - Borg Facility Fix
1.4
1. Fixed error in Borg Construction Nexus I. Now will use all abilities
2. Fixed error in Borg Construction Nexus III. Now will use all abilities.
3. Removed Component Advanced Security Station I - V of Special Technology. (Redundant)
4. Removed Component Advanced Boarding Party I - V of Specila Technology. (Redundant)
5. Updated Quadrant Types, and System Types Text Document with Fyrons Latest Q mod update.
6. Made minor corrections to Neutral Race HTML viewer.
7. Added 6 new Neutral Races. (20 Neutral races now)
8. Updated Neutral HTML viewer with new Race profiles
I want to thank each and everyone of you for reporting bugs when you find them. I wish to express to you my sincere gratitude. Thank you very much, and please keep reporting them.
[ January 05, 2003, 16:03: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 5th, 2003, 10:16 PM
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Private
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Join Date: Nov 2002
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Thankye.
I'm almost sad to see it go, because of the C. Nexus I bug I was able to build multiple shipyards on a planet by upgrading them to C. Nexus II's. Was fun being able to build a super base ship or upgrade a planet full of monoliths in one round hehe.
Strangely enough, the C. Nexus III's had absolutely no trouble building even with Org and Rad con rates of 0 for the planet.
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January 5th, 2003, 10:20 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Actually, that is a valid system for Space Yard Expansion Projects. The upgrades leading to a 2nd, 3rd, etc. SY should not add much individually, maybe 250 to 500. 
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January 5th, 2003, 11:32 PM
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Quote:
Originally posted by Imperator Fyron:
Actually, that is a valid system for Space Yard Expansion Projects. The upgrades leading to a 2nd, 3rd, etc. SY should not add much individually, maybe 250 to 500.
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Umm, really? I was getting about 40k in each material til I upgraded to the broken C Nexus III.
Think I'll hit 70k when I patch it
Also, problem in the AI. Every AI fighter I have seen so far uses a DUC cannon that has no attack. FromMy guess is it's using a mount that reduces it's range to 0.
I think we also needa get on Shrapnel to retain filenames. Not that I don't respect and admire the free mod/misc file hosting hehe
[ January 06, 2003, 01:24: Message edited by: MacLeod ]
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January 5th, 2003, 11:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Yes. Have normal SYs. Then, have a facility that is called a Space Yard Expansion Project. It does nothing, but is in the same family as another facility, the Space Yard Expansion. You can build Space Yard Expansion Projects on planets with a SY, and then upgrade them to the Space Yard Expansion. That way, you can get factory worlds that pump ships out like there is no tomorrow. Atrocities accidentally created such a system here with a typo. 
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January 6th, 2003, 12:19 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Hummmmmmm, Thanks guys, I smell a new facility coming soon.
The idea was to allow the Borg the ability to construct ships the way they would be able to in the Trek universe.
Now I have seen the top of the moutain, and I liked what I saw. Super Factory Worlds. Eeeewww, the thought of it.
dogyams
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2003, 04:35 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Here is the latest news on the AST mod. Thanks for the emails.
1.4
1. Fixed error in Borg Construction Nexus I. Now will use all abilities
2. Fixed error in Borg Construction Nexus III. Now will use all abilities.
3. Removed Component Advanced Security Station I - V of Special Technology. (Redundant)
4. Removed Component Advanced Boarding Party I - V of Specila Technology. (Redundant)
5. Updated Quadrant Types, and System Types Text Document with Fyrons Latest Q mod update.
6. Made minor corrections to Neutral Race HTML viewer.
7. Added 6 new Neutral Races. (20 Neutral races now)
8. Updated Neutral Race HTML viewer with new Race profiles
9. Revamped all Neutral Race Anger files to better refelect each race
10. Reduced the Level Cost of Developed Technology from 500000 to 50000.
11. Fixed error that was causing the neutral race Anticans to loose on turn 1.
12. Fixed error that was causing the neutral race Pakleds to loose on turn 1.
13. Added 20 new facilities to Facilities.txt. (1 for each of the Minor races.)
14. Added a AI_Research.txt to each of the Neutral races
15. Added 20 new Technologies to the TechArea.txt file. (1 for each of the 20 Neutral Races.)
16. Added link to the Neutral Race Facilities.txt Document to the ASTmod HTML Document. (Bottom)
17. Re-did all EMP files (Had to after modding the RacialTech.txt)
18. Added Neutral race specific racial tech to racialtech.txt
19. Modified each neutral race General.txt to included new characteristics
20. Fixed General.txt for Borg, Cardassian, Federation, Ferengi, Klingon, and Romulan. (Had some incorrect info)race Pakleds to loose on turn 1.
[ January 10, 2003, 04:20: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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