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January 10th, 2003, 07:32 PM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Cap K, your mod is going to dominate the star trek mods, so don't worry about PCP making you look bad. I am sure he is just making this mod because he has nothing else to do. To do what you are doing takes time, and we all know that.  Quality is above all else, what makes a mod worth playing.
Hey Will, can you do something about increasing the use of supplies by ships. I have some ships that can go a really long time without needing to be resupplied.
Also, the Ullians have an error. You need to change Uillian to Ullian in the research.txt. Just and FYI. Otherwise, very nice work.
[ January 10, 2003, 17:33: Message edited by: CNCRaymond ]
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January 10th, 2003, 10:06 PM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
It appears as though there will soon be two competing Star Trek mods and most SE players will gravitate to the better one. This will be unfortunate as someone’s time and effort will be overshadowed.
One way to resolve this would be to have two Star Trek mods each with a different focus. The Captain’s mod is definitely focused on ST:TNG and DS9 (Dominion War). Atrocities’ mod seems more general, with races from all the Star Trek series. What about having one mod that focuses on Enterprise, TOS, and the movies, up to early TNG, ala “Birth of the Federation,” and the other focusing on ST:TNG and DS9?
This would allow for both mods to grow side by side without competing directly with one another and us fans could enjoy them both equally.
What do you people think?
Atrocities, what do you think?
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January 10th, 2003, 10:09 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
UserX:
That's a good idea.
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January 10th, 2003, 11:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Good Idea,
Lets talk.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 10th, 2003, 11:43 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Quote:
What about having one mod that focuses on Enterprise, TOS, and the movies, up to early TNG, ala “Birth of the Federation,” and the other focusing on ST:TNG and DS9?
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Technically, BoTF does go up to DS9. There are Defiant class ships at the end of the tech tree, after all. 
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January 11th, 2003, 02:03 AM
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Private
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Join Date: Nov 2002
Posts: 45
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Noticed a lot of bad homeworld assignments, races seem to be assigned to start on a moon but instead are placed on the main planet of that sector, regardless of atmosphere and planet type, they're also given full population despite that the planet is not breathable.
Any way to fix this without stripping the atmospheres off moons? I think it's a lot more interesting that way and I believe at least a couple of Jupiter's moons have atmospheres of their own.
Also I'd consider jacking up the price of the Borg Tech race trait now that they have larger ships, it's a pretty strong advantage I think. Maybe even make it a seperate racial trait, though that might hurt the Borg's uniqueness.
I'd also consider giving Borg boarding parties an organic regen rate of 0 that way they recover during a fight, don't think it'd be much worse than the self healing null projectors.
Also when you upgrade a ship the repair bays become replaced with the special technology repair systems, don't think it should be that way since the repair systems are much much smaller and repair less (per component) than the bays.
AI Report:
8472 seems to get the short end of the stick a lot.
The Hirogens seems to consistently number among the strongest of empires.
Been too busy playing the Borg to play against them.
Klingons are doing good too.
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January 11th, 2003, 02:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
That only happens with Bad and Average HW starts. It is a bug in how SE4 selects HWs. If you select Good HWs, then it doesn't happen. Assuming Atrocities uses the latest Version of FQM Deluxe (2.01) in AST 1.4, you'll be able to select average HWs with no problems.
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