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  #1  
Old January 22nd, 2001, 06:49 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

So try playing against them WITHOUT mines next time. There's a new restriction on mines coming soon. There will be a limit on how many you can place in a sector. Settable, of course, but still... it's another way to limit the power of mines.
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Old January 22nd, 2001, 09:16 PM
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Daynarr Daynarr is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

Thanks Sinapus.
The Terrans main research goals are Missiles and Mines (they go for Mines level 3 very fast) and that is why they do better job in sweeping. Sergetti should build more sweepers than Terrans, but unfortunately at this moment AI doesn't fleet sweepers together so it is of little use for Sergetti.

BTW. new Version of this mod is coming right up.

Baron, that is great news. It will allow us to play against AI without having one hand tied behind our backs. At least we will be using mines again.

[This message has been edited by Daynarr (edited 22 January 2001).]
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  #3  
Old January 22nd, 2001, 09:18 PM
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

Hey Daynarr -we are in the process of getting the Mod Pack #1 ready. Do you still want to e-mail me those files?
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Old January 22nd, 2001, 09:25 PM
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

I am just preparing to send you mail. You will get it before I post it here.
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Old January 23rd, 2001, 05:31 PM

Sinapus Sinapus is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

quote:
Originally posted by Baron Munchausen:
So try playing against them WITHOUT mines next time. There's a new restriction on mines coming soon. There will be a limit on how many you can place in a sector. Settable, of course, but still... it's another way to limit the power of mines.


Oh? Hopefully that number won't be lowered to something like 10. Crippling something in the game because you have problems with the AI learning the correct strategy doesn't make it very fun. Maybe have the all of the AI empires research mines as was mentioned about the Terrans earlier on this topic will help because they -will- send a good minesweeper that will nail a lot of mines at some point. I'd rather the AI learn to mass minesweepers and/or change orders for fleets to not enter sectors that have mines. I can understand one ship hitting the previously cleared sector, but not an entire procession of ships.

Although I must admit I now use mines to buy time until I can get some space stations set up on the warp point.


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  #6  
Old January 23rd, 2001, 08:52 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

quote:
Originally posted by Sinapus:
Oh? Hopefully that number won't be lowered to something like 10. Crippling something in the game because you have problems with the AI learning the correct strategy doesn't make it very fun. Maybe have the all of the AI empires research mines as was mentioned about the Terrans earlier on this topic will help because they -will- send a good minesweeper that will nail a lot of mines at some point. I'd rather the AI learn to mass minesweepers and/or change orders for fleets to not enter sectors that have mines. I can understand one ship hitting the previously cleared sector, but not an entire procession of ships.




Correct, of course, but it's another option. I'm still asking for mines to be given a genuine "to hit" probability. At least if they never get to this I can just disable them and ignore the problem.
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Old January 23rd, 2001, 09:07 PM

Emperor Zodd Emperor Zodd is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

I agree Baron,they should have a to hit probability. Smaller ships should be harder to hit than large ones also.
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