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  #1  
Old January 23rd, 2001, 08:52 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

quote:
Originally posted by Sinapus:
Oh? Hopefully that number won't be lowered to something like 10. Crippling something in the game because you have problems with the AI learning the correct strategy doesn't make it very fun. Maybe have the all of the AI empires research mines as was mentioned about the Terrans earlier on this topic will help because they -will- send a good minesweeper that will nail a lot of mines at some point. I'd rather the AI learn to mass minesweepers and/or change orders for fleets to not enter sectors that have mines. I can understand one ship hitting the previously cleared sector, but not an entire procession of ships.




Correct, of course, but it's another option. I'm still asking for mines to be given a genuine "to hit" probability. At least if they never get to this I can just disable them and ignore the problem.
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Old January 23rd, 2001, 09:07 PM

Emperor Zodd Emperor Zodd is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

I agree Baron,they should have a to hit probability. Smaller ships should be harder to hit than large ones also.
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  #3  
Old January 23rd, 2001, 09:13 PM
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

Agreed.
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Old January 23rd, 2001, 11:01 PM

Sinapus Sinapus is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

Hm. Or maybe mines have to be activated or something by a ship/base in that sector? That'd make building other defenses of some sort on a warp point needed to work.

To-hit probabilities are a good idea.

Maybe make a sensor that can detect mines in the same sector and let point defense or normal mount weapons attempt to shoot down the mines. -THEN- go resolve the minesweeping attempt. I mean, mines can be placed in tactical combat. Why not try to shoot them if you can?


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Old January 23rd, 2001, 11:16 PM
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Daynarr Daynarr is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

How about just making AI fleet together all the minesweepers it has before he sends them to sweep mines.
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  #6  
Old January 23rd, 2001, 11:47 PM

Sinapus Sinapus is offline
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Default Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)

quote:
Originally posted by Daynarr:
How about just making AI fleet together all the minesweepers it has before he sends them to sweep mines.


That would be a good idea. I'm not familiar with minesweeping so I don't know if they sweep mines before they hit or what.


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