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  #1  
Old December 26th, 2002, 08:19 AM
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Default Re: mathematical formulaes

Quote:
Originally posted by tbontob:
Having a trade relationship with more than one race will of course screw it up.
In the Politics menu (grey alien), click the "Trade" button. This shows how much Min/Org/Rad/Res/Intel you're getting from each empire. "Tariff" does the same for Subjugated and Protectorate empires.

I don't really use any other formulae in the game... usually it's just percentages and ratios.
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Old December 26th, 2002, 08:23 AM

Taera Taera is offline
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Default Re: mathematical formulaes

lets see.

ripper: 50/(20*1) = 50/20 = 5/2
incentrator: 90/(50*2) = 90/100 = 9/10
WMG: 140/(70*3) = 140/210 = 2/3

Interesting. Basicly same results as my formula.
Guess it doesnt matter that much.

Shouldnt range be included somewhere?
Anyone with a good formula?
perharps dmg/(si*rof)*range?
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Old December 26th, 2002, 08:44 AM

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Default Re: mathematical formulaes

Keep in mnd that the formulas can't cover everything. I haven't seen one take the WMG's to-hit bonus into account, and only some acknolage the smashing ability of larger weapons. Damage over time is irrelevant if the enemy's first shot blows you up. Otherwise Rocket Pods would be fairly crappy weapons, when they're actually decent ones.

Range: it varies on situation. Warp Point assults tend to have a different style than open-space battles. (this is why I love Ripper-Beam armed sats)

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Old December 26th, 2002, 09:12 AM
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Default Re: mathematical formulaes

Quote:
Originally posted by tbontob:
OK, I figured out that

(trade-received)*(100/trade-percent)- is the formuala for determining an opponents production of minerals, organics, radioactives, research points and intelligence points.

Having a trade relationship with more than one race will of course screw it up.
From my observations, the trade calculation determines the base rate of production before trade. The base rate is useful for a number of things, for example you can determine how much an opponent is relying on trade to finance their empire. As far as I know, a trade relationship adds onto that base rate and does not get "re-traded".
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Old December 26th, 2002, 10:34 AM

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Default Re: mathematical formulaes

it doesnt. but this is when political savvy gets involved.
What yes, you can learn abour their base production. If you see that what they use surpasses it you can check the treaty grid and look around for remote mining ships/bases/sats from that empire.
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Old December 26th, 2002, 04:51 PM
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Default Re: mathematical formulaes

You could do an average of the hit rate over all the ranges (from 0-20) to get a number to compare range and accuracy. But seekers would probably come out looking better than they are. Also it doesn't account for the first-shot-kill, firing strategies, etc.
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Old December 26th, 2002, 05:36 PM
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Default Re: mathematical formulaes

Quote:
From my observations, the trade calculation determines the base rate of production before trade.
Oh, MY! If the trade profits INCLUDED trade from others too, you'd be instantly filty rich!

Trading with 5 equally sized empires gets you 100% more resources (20% from each).
But since you trade after trade income, you should be giving twice as much as we originally thought.
Everybody gets 200% more resources instead.
But since you trade after trade income, should be giving three times as much as originally thought.
Everybody gets 300%...
Infinite resources, get your infinite resources here!

Quote:
You could do an average of the hit rate over all the ranges (from 0-20) to get a number to compare range and accuracy. But seekers would probably come out looking better than they are. Also it doesn't account for the first-shot-kill, firing strategies, etc.
Also, it will be totally thrown out of whack by combat sensors, ECM and other accuracy modifiers...

[ December 26, 2002, 15:38: Message edited by: Suicide Junkie ]
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