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January 27th, 2003, 12:57 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Wanted: Alpha testers for the AoW mod.
Quote:
Originally posted by mlmbd:
DL: AoW v0.81.
Game Date: 2413.5
Ship Construction Lv-6 | Cost-70000, No results. For Ship Construction 7, Turbo Lift.
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Tech crossover with Applied PoliSci 1 gives the Officer's Mess. Tech Crossover with SY 2 should have yielded SY 6 facilities and components.
(BTW, Turbolift comes with level 8 in Ship construction. Level 7, crossed with Ship Capture weaps 3, grants the Small Arms Locker.)
Quote:
Ship Construction Lv-8 | Cost 90000, no results.
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See above. The turbolift has no other tech requirements. I don't know why you didn't get it... Crossed with level 3 in Ship Yards, you should have gotten Ship Yards 8 (both the facility and the component).
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[Ship Construction Lv-9 | Recreation Room Crew Quarters looks like the same bmp as the Engineering Crew Quarters.
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They are different pictures. Look closely.
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Planetary Engineering Lv-2 | Cost 100000, No results.
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This tech is a secondary requirement for the systemwide single resource production bonus facilities. (ie System Mineral Scanner). I'm planning on breaking Climate Control, Value Improvement, and Atmosphere ConVersion into 3 seperate trees. Climate control available under PE1, Value Improvement under PE2, and Atmosphere ConVersion under PE3.
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tesco, I don't think it quite as dramatic as all that. I do agree that testing by PBW is a really good idea. But, live or die! I think not!
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Alright, just out of curiosity, let's have a show of hands; how many people would be interested in joining a PBW alpha test of this mod?
(edit) Err, maybe you should just post that you would be interested, since I can't see into each of your individual homes/workplaces/wherever... 
[ January 27, 2003, 11:01: Message edited by: dumbluck ]
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January 27th, 2003, 01:27 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Wanted: Alpha testers for the AoW mod.
DL, I know there are different images. But you have to 'LOOK VERY CLOSELY' to see the difference. IMHO I don't think anyone should have to inspect a bmp for 10 mins to see if they all ready added a 'new' crew quarters.
mlmbd holds up his hand!
mlmbd
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January 29th, 2003, 06:05 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Wanted: Alpha testers for the AoW mod.
DL, are you going to make any changes to the mod for the Patch 3 v1.84?
mlmbd
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January 29th, 2003, 07:09 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Wanted: Alpha testers for the AoW mod.
P-D you need catchy Posts these days....
Quite catchy...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 30th, 2003, 01:49 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Wanted: Alpha testers for the AoW mod.
I don't know. Most of the weapons stuff is still just ideas on electronic paper right now. My next big project after playtesting what I've got now is to balance PDC/missles/fighters. I've got quite a few ideas about making fighters more effective.
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January 30th, 2003, 11:47 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Wanted: Alpha testers for the AoW mod.
DL, so you don't have any changes, right now? I will start "Test 4" soon, using v0.81. Thanks!
mlmbd
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January 30th, 2003, 11:52 PM
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Corporal
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Join Date: Oct 2002
Location: Texas
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Re: Wanted: Alpha testers for the AoW mod.
Dumbluck...
I have been play testing AOW v0.81 in SEIV Gold v1.78 and here are the results:
- System names
- Do not like numbers in system names (especially numbers first in names, e.g. '80 Uma').
- Do not like system with long system names, e.g. 'Torcularis Septentrionalis'.
- Medical Bay II, III, IV and V are not special mounts like "Sick Bay".
- New Space Yards are discovered more than one at a time (got V & VI with the same research level-Space Yards II).
- AI players don't build ships.
- If you want the savegame file or wish to contact me via email: kirbyef@excite.com
KirbyEF
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