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  #1  
Old January 23rd, 2001, 12:10 AM

God Emperor God Emperor is offline
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Default Re: Fighters too powerful?

The main reason for fighters seeming invincibility is the AI's slowness in researching point defence. In my game, I have altered the tech tree to give level 1 PD at game start, but, have made subsequent levels more expensive. The AI players go berserk building WP's and ships with PD (I have Mephistos mod loaded too) and this greatly impacts on using fighters and missiles. That is not to say they are not useful, just that they are not so dominant and have to be employed in very large numbers to survive the PD defences.
I have a mixed force of capital ships and carriers normally in a 3:1 ratio.....
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Old January 23rd, 2001, 12:54 AM

Nyx Nyx is offline
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Default Re: Fighters too powerful?

quote:
Also, it seemed that my score was much more heavily impacted by the number of ships than it was by the number of fighters. At one point, my score was third place. But I had the same number of planets as the number one player. And... my research points and tech levels were higher. His ship count was higher. I think this explained why his score was higher.


Ships/bases are the largest influence on score. Units technically influence it equally, but the score is calculated per kt of hull size (regardless of how much equipment is put on the ship/unit) and I've never seen anyone build more tonnage of fighters than ships.

Personally, I have no use for small fighters, they're just too wimpy. Two PD cannons per ship keep me 100% secure from even the fighters of Mephisto's EA mod.

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