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December 28th, 2002, 11:06 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Is there a cure for the Population Blues?
Quote:
Originally posted by BBegemott:
quote: Originally by Slick:
Add in the frustration in simultaneous games of not being able to fine-tune the loading of population automatically using "Load" or "Colonize" i.e all or nothing. You have to waste another turn by having the colonizer stop at the planet you want to load from so that you can Transfer the right number of population to the Colonizer.
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Why not to use Cargo Transfer button with two opposite arrows? That is exactly what I am talking about. In Simulaneous games, you lose an extra turn if you do that. I am sure you are thinking about Sequential turn games.
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Slick.
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December 28th, 2002, 11:19 PM
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Sergeant
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Re: Is there a cure for the Population Blues?
Well..if they werent feline...i would assimilate my people...then jettison the population
Me i usually just do it manually...of course i am very new to this game...so as yet do not know enough
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...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
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December 28th, 2002, 11:25 PM
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Sergeant
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Location: Overland Park, Kansas
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Re: Is there a cure for the Population Blues?
I like to use a number of small population transports to move citizens around. Usually try to have one for each planet with more than 1500 population. I even use mine layers, satellite layers, troop transports, and fighter carriers for moving population when they are available.
In the planet screen, there is a races window that shows which races are on each planet. I use this to keep track of where they are. In the general window, you can sort by population to see which planets have the most citizens.
I have never used the population minister....Greybeard
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December 29th, 2002, 07:20 AM
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Shrapnel Fanatic
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Re: Is there a cure for the Population Blues?
Here's a solution: don't build so many pop transports. Limit the amount of them to micromanage.
Another solution: take Organic race trait. Build Replicant Centers in all systems. Then, planets will grow rather rapidly on their own. 
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December 29th, 2002, 03:56 PM
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Colonel
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Re: Is there a cure for the Population Blues?
Quote:
Originally posted by Imperator Fyron:
Here's a solution: don't build so many pop transports. Limit the amount of them to micromanage.
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This is a very worthwhile point. Does every tiny or small world have to be optimized immediately?
Patient says: "Doctor, it hurts when I micromanage"
Doctor says: "So don't micromanage"
Here's a tip. Build tiny population transports, frigate or destroyer hull. Max engines, half cargo and half supply. Call them population transports and put them under minister control.
The supply storage will help prevent the ship from running out of supply. The small cargo capacity will help prevent the minister from empting a planet. Every so often shut off the minister and fix what he's done wrong. Use the colonies view window on the system bar to see what planet still needs some attention.
You take care of large and huge, optimal, high resource planets personally. Use a large transport, so you can undo what the minister does easily. By doing that, you'll give the minister a planet to start from in each system. Build resupply depots on lots of planets to help out the population minister.
[ December 29, 2002, 13:58: Message edited by: Arkcon ]
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December 29th, 2002, 09:52 PM
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General
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Re: Is there a cure for the Population Blues?
Quote:
Build tiny population transports, frigate or destroyer hull. Max engines, half cargo and half supply.
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You can knock the cargo capacity down further by using Satellite Bays instead of Cargo Bays, or even more if you have Fighter Bays or Mine Layers
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December 29th, 2002, 11:55 PM
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General
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Join Date: Apr 2001
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Re: Is there a cure for the Population Blues?
Quote:
Originally posted by capnq:
quote: Build tiny population transports, frigate or destroyer hull. Max engines, half cargo and half supply.
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You can knock the cargo capacity down further by using Satellite Bays instead of Cargo Bays, or even more if you have Fighter Bays or Mine Layers Or just don't fill up the hull - you don't have to use every Last kT, and cargo pods are cheaper than mine layers!
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