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December 29th, 2002, 03:56 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Is there a cure for the Population Blues?
Quote:
Originally posted by Imperator Fyron:
Here's a solution: don't build so many pop transports. Limit the amount of them to micromanage.
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This is a very worthwhile point. Does every tiny or small world have to be optimized immediately?
Patient says: "Doctor, it hurts when I micromanage"
Doctor says: "So don't micromanage"
Here's a tip. Build tiny population transports, frigate or destroyer hull. Max engines, half cargo and half supply. Call them population transports and put them under minister control.
The supply storage will help prevent the ship from running out of supply. The small cargo capacity will help prevent the minister from empting a planet. Every so often shut off the minister and fix what he's done wrong. Use the colonies view window on the system bar to see what planet still needs some attention.
You take care of large and huge, optimal, high resource planets personally. Use a large transport, so you can undo what the minister does easily. By doing that, you'll give the minister a planet to start from in each system. Build resupply depots on lots of planets to help out the population minister.
[ December 29, 2002, 13:58: Message edited by: Arkcon ]
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December 29th, 2002, 09:52 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Is there a cure for the Population Blues?
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Build tiny population transports, frigate or destroyer hull. Max engines, half cargo and half supply.
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You can knock the cargo capacity down further by using Satellite Bays instead of Cargo Bays, or even more if you have Fighter Bays or Mine Layers
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 29th, 2002, 11:55 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Is there a cure for the Population Blues?
Quote:
Originally posted by capnq:
quote: Build tiny population transports, frigate or destroyer hull. Max engines, half cargo and half supply.
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You can knock the cargo capacity down further by using Satellite Bays instead of Cargo Bays, or even more if you have Fighter Bays or Mine Layers Or just don't fill up the hull - you don't have to use every Last kT, and cargo pods are cheaper than mine layers!
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December 31st, 2002, 01:46 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Is there a cure for the Population Blues?
Quote:
Or just don't fill up the hull
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Not an option if you're using a Transport hull; it's got to be at least half cargo-carrying components by tonnage space, regardless of how much capacity the particular components have.
[ December 30, 2002, 23:54: Message edited by: capnq ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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