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  #1  
Old January 10th, 2003, 06:21 AM

Phoenix-D Phoenix-D is offline
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Default Re: Noobie Question(s)

"I have noticed when researching the extraction facilities that I can research past level three but I can never build past level three.(and it doesn't seem to have any extra effect on my output)"

After level III you get a different set of facilities, that if built increase the amount of resources you get. Ex: build one and it increases the minerals made on that planet by 10%.

However, they're mostly useless, since they are expensive to research and there are cheaper, better alternatives- namely the Robotoid Factory from the Computers tech tree.

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  #2  
Old January 10th, 2003, 06:40 AM

dbt1949 dbt1949 is offline
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Default Re: Noobie Question(s)

Ah,that explains it. Thanks!
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Old January 10th, 2003, 06:45 AM
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Arkcon Arkcon is offline
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Default Re: Noobie Question(s)

Quote:
Originally posted by Phoenix-D:

However, they're mostly useless, since they are expensive to research and there are cheaper, better alternatives- namely the Robotoid Factory from the Computers tech tree.

Phoenix-D
Just remember, robotoid factories not cheaper to build than the mineral scanner et al. They take longer to come Online, and time is money.

That said, I hardly ever research them. But if I got them from a ruin ... well, why not
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Old January 11th, 2003, 04:25 AM
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Grandpa Kim Grandpa Kim is offline
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Default Re: Noobie Question(s)

Quote:
Originally posted by Slick:
...Since defending ground troops are considered as planet cargo, they get destroyed in planet attacks before you land troops. Thus there is rarely a troops vs. troops ground combat. It is usually your attacking troops vs. defending militia. Settings.txt also gives attack/defense stats for a militia unit.

Slick.
Sorry, Slick, this is incorrect. Ground troops are not destroyed by space-born attacks. Both the troops present on the planets and the militia defend the planet against invading troops.

If weapon platforms are on the planet, the troop ship will not make a bee line for the planet till they are gone. Fighters, of course, would be launched so they are not a factor. Satellites in cargo, I have no idea, but it seems likely they would be a null item in both space and ground combat. So, as I see it, the only thing that prevents a troop transport from heading immediately to a planet is weapon platforms. Once the line ships have destroyed the platforms, they will cease firing on the planet and the troop transport will move in. If the attacking troops fail, the line ships will destroy the planet (and defending troops) for its termerity.

Kim
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Old January 11th, 2003, 04:35 AM
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Default Re: Noobie Question(s)

Kim, if there are troops and weapon platforms on a planet, the troops will always be bombarded before the platforms (assuming unmodded game). The unit with the least hit points (including shields) is destroyed first. Troops have fewer than WPs.
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Old January 11th, 2003, 05:07 AM

dbt1949 dbt1949 is offline
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Default Re: Noobie Question(s)

Another question for you all. What kind of victory conditions do you use? Right now I'm just trying to destroy everbody with this uber fleet. But I'm always missing some colony ship somewhere and by the time I make my rounds of the galaxy the bad guys(some anyway) have built back up their strength.

I guess I should take it a little slower and send colonies of my own into the abondoned systems,but I was just trying to take a shortcut.....and it didn't work!

I created an old galaxy if I remember right and every other region is a black hole or radiation or rogue planets or something. Don't think I'll try that again!
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Old January 11th, 2003, 05:41 AM
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Default Re: Noobie Question(s)

Quote:
Originally posted by Grandpa Kim:
Sorry, Slick, this is incorrect. Ground troops are not destroyed by space-born attacks. Both the troops present on the planets and the militia defend the planet against invading troops.

If weapon platforms are on the planet, the troop ship will not make a bee line for the planet till they are gone. Fighters, of course, would be launched so they are not a factor. Satellites in cargo, I have no idea, but it seems likely they would be a null item in both space and ground combat. So, as I see it, the only thing that prevents a troop transport from heading immediately to a planet is weapon platforms. Once the line ships have destroyed the platforms, they will cease firing on the planet and the troop transport will move in. If the attacking troops fail, the line ships will destroy the planet (and defending troops) for its termerity.

Kim
See IF response regarding why troops do get bLasted from space. Note that I did say it is rare not impossible to have troops vs. troops on the ground. The other thing that can kill troops on a planet is how the strategy is set up.

If there are no WP's on the planet (i.e. the planet is not a threat to the troop transport) AND there is nothing in the strategy to make the fleet attack the planet AND the fleet strategy is to capture planet AND the troop transport does have troops in it, then yes, the rest of the fleet will hang back and the troop transport will drop its troops to give you a troop vs. troop battle. If you don't mess with the default strategy to capture planet, a fleet won't attack a planet which is not a threat to the troop transport. If the planet is a threat, the fleet will try only to attack it until it is no longer a threat and during this phase, the troop transport will hang back and wait till the planet is no longer a threat. Sometimes the fleet will fire in such a way that it will eliminate the threat, but so much firepower was used that the planet will be glassed in the same combat round.

Also, regarding satellites MM reported that it was a conscious decision to not auto-launch satellites during combat due to they might be recon (or other non-combat satellite) so you are correct in saying they are null either way if unlaunched.

Cheers,
Slick.
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