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  #41  
Old January 11th, 2003, 07:15 PM
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Default Re: Noobie Question(s)

Quote:
Originally posted by dbt1949:
More question for you experts out there.
How do you handle spying,either yours or theirs? I build tons of intelligence centers and still their spys keep getting thru. Also,how can I spy?(wan't that a TV series? )
dbt1949, you don't know how happy I am to see your question. You've discovered the most important part of intelligence, the part most people who hate intel haven't figured out, building lots of facilities.

In fact I have a tear in my eye -- our little NEWBIE: has gone and grown up and become an EXPERT: (click links)

Okay, yes, you have to build lots of intel facilities. But you also have to select intel projects. Click the alien head on the commad bar to get the diplomacy window. There is a button for intelligence. Select them like you select research projects.

[ January 11, 2003, 17:18: Message edited by: Arkcon ]
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  #42  
Old January 11th, 2003, 07:24 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Noobie Question(s)

Quote:
Of the few times I got it to work, the result was poor since each time troops drop, a separate ground combat session is generated. Either I win after the first ship drops its troops or I lose with the first ship, the militia regenerates and I lose with the 2nd ship too. I have read about using troops in the first wave with only shields followed by the combat troops, but I have not been able to coordinate this with more than 1 troop ship.
This is an artifact of there being 10 ground combat rounds per turn. With so much shooting going on, it is usually over extremely quickly.

In my mod I set the # of ground combat rounds to One. That means your troops are almost guaranteed to survive for a while, and allows reinforcements to arrive from both races. When invading a large world, it can take a year or more, which I find much more realistic.
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  #43  
Old January 11th, 2003, 07:30 PM

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Default Re: Noobie Question(s)

Thanks!

[ January 11, 2003, 17:30: Message edited by: dbt1949 ]
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  #44  
Old January 11th, 2003, 07:57 PM

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Default Re: Noobie Question(s)

Quote:
Originally posted by mottlee:
quote:
Originally posted by dbt1949:
Not a question this time,just a comment. Here it is 3:30AM and I've been playing SE4 for 8 hours straight. Well,almost.I've had 3 bathroom breaks.
Come on just 1 more turn!

"Honey Come to Bed"

Just 1 more turn

Dang 4 AM

1 more


5am, one more

5:15am. gotta potty, whoa! what was that?

6:45 am......whats that smell? DAMN! JOMT really was just one too many. (steals one of grannies Depends and returns for just one more turn.)
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  #45  
Old January 12th, 2003, 01:27 AM
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Default Re: Noobie Question(s)

A couple of other settings to tweak on your 'Capture Planet' strategy:
--Select 'Damage targets until all weapons are gone' under the Damage tab. The theory is that your ships will stop shooting when all the planet's defenses are gone. It usually works for me.
--Under that same tab, set 'Damage Percent per Planet' to something smallish, like between 20 and 50. You don't want to set it too low, in case the planet is heavily defended, so you will keep pounding the planet's defenses while it still has 'em.

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  #46  
Old January 12th, 2003, 03:17 AM
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Default Re: Noobie Question(s)

Am I right in thinking that once all the weapon platforms are dead the ship currently firing will continue to fire at the planet if it has unused weapons remaining, but any ships still to fire will not fire?

If so, a possible strategy is to create 'WP bombardment' ships that are very strongly shielded/armoured, but only carry a light armament. The light armament means that any one ship can only do a small amount of damage to the planet and shouldn't be able to glass it by accident.



On a similar topic, I wanted to throw my computer out the window the other day when my capture fleet descended upon a huge planet stocked with facilities, but instead of capturing it they glassed it. Meanwhile the troop transport dropped 500 troops on the nearby moon...
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  #47  
Old January 12th, 2003, 04:02 AM
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Default Re: Noobie Question(s)

Quote:
I build tons of intelligence centers and still their spys keep getting thru.
Something I drafted concerning defensive intel use:

does this make sense?
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  #48  
Old January 12th, 2003, 05:14 AM

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Default Re: Noobie Question(s)

Yep,it certainly does. I had all those intelligence facilities sitting around doing nothing.
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  #49  
Old January 12th, 2003, 06:51 AM
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Default Re: Noobie Question(s)

Quote:
Am I right in thinking that once all the weapon platforms are dead the ship currently firing will continue to fire at the planet if it has unused weapons remaining, but any ships still to fire will not fire?
I think not. Ships should stop firing their remaining weapons when all platforms are dead _if_ they are using a strategy that is set not to destroy unarmed planets.
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  #50  
Old January 12th, 2003, 11:08 AM
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Default Re: Noobie Question(s)

Quote:
Originally posted by Wanderer:
quote:
I build tons of intelligence centers and still their spys keep getting thru.
Something I drafted concerning defensive intel use:

does this make sense?

I like your rendition on how intell works (does this make sense). It is in accord with how I believe it works.

You state in 'does this make sense', "Defensive projects get such a high bonus...".

What is the bonus?
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