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Old December 30th, 2002, 06:24 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Crystalline Armor stacking bug!

Quote:
Originally posted by Ed Kolis:
I was testing in the combat simulator to see if crystalline armor stacks its shield regenerating ability (and it seems that it does - isn't that a bit unbalancing? You could put about 60 of them on a starbase and make it literally invincible!) when I found something strange - I had 2 cruisers with 1 Large mount APB XII and 10 Crystalline Armor III and 1 Phased Shield V firing at each other, and it seems that when the beams finally deplete the shields, on the next few hits the armor takes some damage, but then once the shields start regenerating, the ships magically stop hitting each other, even though they are firing from point blank range with 90% to hit!
Are you sure they were not HITTING, or is it just that the damage was being cancelled? This is a known 'feature' of Crystalline Armor. Damage allocation is freaky, and shield regeneration can cause partial component damage to be cancelled (by transfer to the shields). So you must be certain that the beams were really missing (being drawn to miss) before you can claim to have seen anything new.
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