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February 7th, 2001, 09:22 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Does anyone know the formula SEIV uses to calculate score?
quote: That is also correct, however what I got from Drake's comment was that the top scorers in the contest are all going to have close to the 2000 limit on ships/bases, so the difference is going to be who can get the most resource points out of your colonies.
Absolutely correct. Also, mothballing and unmothballing at the end is a bad idea for the contest, even if it were legal (which it isn't, BTW). You need resources ON HAND to unmothball, which as geoschmo pointed out aren't added to your score. This takes storage facilities which use up room for resource producing facilities. By doing this, you're just hurting yourself.
I only use storage to keep current resource holding up for retrofitting. I plan on scrapping all my storage facilities after I am done building ringworlds, since I won't need to retrofit anything after that. I build one extra component two years ahead of the other 10, and take a two step retrofit to the core piece (costs a cpl hundred K, but years faster).
-Drake
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February 7th, 2001, 09:30 PM
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National Security Advisor
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Location: Ohio
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Re: Does anyone know the formula SEIV uses to calculate score?
quote: I plan on scrapping all my storage facilities after I am done building ringworlds, since I won't need to retrofit anything after that.
RINGWORLDS?!?!?!
<geoschmo sighs> "Sorry honey, I can't take you to the movies tonight. Drake's got RINGWORLDS!"
lol
[This message has been edited by geoschmo (edited 07 February 2001).]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 7th, 2001, 10:17 PM
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Sergeant
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Re: Does anyone know the formula SEIV uses to calculate score?
Stop that! You can't make me feel guilty, even if you add depriving your wife of both dinner out and a trip to the movies!
Ok, maybe a little guilty. 
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February 7th, 2001, 10:30 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: Does anyone know the formula SEIV uses to calculate score?
Oh, I just meant I won't be able to take her out cause I have to get back to work on a new game.
I'm still going to beat you.
[This message has been edited by geoschmo (edited 07 February 2001).]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 7th, 2001, 11:04 PM
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Sergeant
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Join Date: Jan 2001
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Re: Does anyone know the formula SEIV uses to calculate score?
Well, glad to hear you have time to start a new game.  I've been working on my current one for over a week, and I've just hit turn 80. I'm pretty sure I'd burn out if I had to start over, so hopefully ( I hope, at least) this game will be enough to keep me on top. Well, we'll see when I submit next week sometime. *evil grin*
-Drake
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February 7th, 2001, 11:12 PM
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Captain
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Re: Does anyone know the formula SEIV uses to calculate score?
I am not worthy...
Ya know... TwinGalaxies could make back their prize money by *selling* your saved games on their website.
I just can't imagine 2000 ships/bases by turn 150 in a small galaxy--even if they are just empty cargo ships. The idea of someone building a ringworld soon enough before turn 150 to get enough resources out of it is mind-boggling.
Can you *finish* building a ringworld by turn 50 and actually max out its facilities by turn 150?
I just can't imagine...
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February 7th, 2001, 11:54 PM
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Sergeant
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Re: Does anyone know the formula SEIV uses to calculate score?
Well, I couldn't get them up by turn 50. All but one or two will be done by turn 90, so I won't be able to max them out. That's why I picked them over the sphereworlds. Of course, I can max out a domed ringworld, but not by much and the micromanagement and resource drain on maintaining 1000+ ships and building 50 sphereworlds at once would've bankrupted my economy. Micromanagement hell, I tell ya, MM hell.
BTW: emtpy cargo ships aren't good for your bases, because you're overloaded on the minerals in your design. You can't build them as fast either. I preferred to use organic armor and weapons to keep things balanced and be able to build one of them per turn by the planets, and 1 per 3 turns by my space base yards. All I need are a few hundred construction bases, and I don't even need space yards on my planets for the Last 10-20 turns. Besides, space yards don't generate resources, so they're a waste of space on my planets once I'm done building. When you're trying to max score, you end up doing a lot of odd things.
-Drake
[This message has been edited by Drake (edited 07 February 2001).]
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