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December 31st, 2002, 12:02 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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Re: combat analysis please
But don't you find that the fighters just get in the way and still get picked off easily before they get in range?
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December 31st, 2002, 12:02 AM
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Private
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Join Date: Nov 2002
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Re: combat analysis please
Oh man, that is a huge difference. I really had not added up the attack and defensive bonuses. No wonder I did so poorly. Yes it is a computer opponent. Also I went and checked. He is a berzerker, with good attack and defense bonus.
Lol...ok. so maybe I was lucky to get out with any ships at all. *grin*
Thanks,
Krom
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December 31st, 2002, 12:04 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: combat analysis please
For your ships, it sounds like the main problem was you could not hit. The one level difference in ECM vs. Combat Sensors is one factor, but your opponent (was this AI or human?) probably had either/or:
-Training - fleet and ship training facilities can give you an extra +40% to ship combat.
-Defensiveness (the racial characteristic) - this can give your opponent and additional +35% (+25% from the characteristic, +10 by taking Bezerker culture).
For your current game, research Training Facilties, combat sensors, and set your ships to Point Blank. You might want to switch over to PPBs yourself, to negate his shields. For future games, buy some more Aggressiveness (I usually go to 120%), or try playing with the Religious Talisman...
Your fighters weren't fast enough to close - try giving them max engines (and some shields to increase their hitpoints).
Happy hunting,
-Spoon
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December 31st, 2002, 03:16 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: combat analysis please
Yep, what they said, and also he has a Mk IV shield generator, so even if you hit, the first 225 damage will be deflected.
PvK
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December 31st, 2002, 03:27 AM
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Private
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Join Date: Nov 2002
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Re: combat analysis please
Hey Pvk. Explain to me the shield bit a little more. Does it essentially work like this:
I hit him for 50, blocked by shield, then 50 more, 50 more then 50 more, all blocked by shield, and then finally I hit him for 50 more, and he takes 25 points of damage? Then from that point on in the battle his shield is useless?
Krom
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December 31st, 2002, 03:40 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: combat analysis please
Quote:
Originally posted by Krom:
Hey Pvk. Explain to me the shield bit a little more. Does it essentially work like this:
I hit him for 50, blocked by shield, then 50 more, 50 more then 50 more, all blocked by shield, and then finally I hit him for 50 more, and he takes 25 points of damage? Then from that point on in the battle his shield is useless?
Krom
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That is essentially correct. Shield strength is reduced with every hit until it is gone. When you view the combat replay, you should see a shield hit, usually a colored ring around the ship. That means you ARE hitting him, but his shield is absorbing the damage.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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December 31st, 2002, 04:47 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: combat analysis please
Yes, as long as he doesn't have something that regenerates shields.
PvK
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