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January 3rd, 2003, 02:20 AM
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Lieutenant General
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Re: Mixed Bag of Questions
there are also some activities you cant do while cloaked. colonizing, launching units or deploying mines, or sweeping mines, for example. to get an idea of your resource modifyers for population and other things, take a look at the ABILITY tab when you are looking at a planet.
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January 3rd, 2003, 02:24 AM
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National Security Advisor
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Re: Mixed Bag of Questions
Quote:
Originally posted by Puke:
there are also some activities you cant do while cloaked. colonizing, launching units or deploying mines, or sweeping mines, for example. to get an idea of your resource modifyers for population and other things, take a look at the ABILITY tab when you are looking at a planet.
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Actually units and mines can be deployed while cloaked. You cannot sweep while cloaked though, that is correct. Colonizing I will take your word for. I never put a cloak on a colony ship myself that I can remember.
Geoschmo
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January 3rd, 2003, 02:36 AM
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Brigadier General
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Re: Mixed Bag of Questions
Quote:
Originally posted by geoschmo:
quote: Originally posted by Puke:
there are also some activities you cant do while cloaked. colonizing, launching units or deploying mines, or sweeping mines, for example. to get an idea of your resource modifyers for population and other things, take a look at the ABILITY tab when you are looking at a planet.
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Actually units and mines can be deployed while cloaked. You cannot sweep while cloaked though, that is correct. Colonizing I will take your word for. I never put a cloak on a colony ship myself that I can remember.
Geoschmo I can confirm the inability to colonize while cloaked. However, I keep hearing conflicting reports on whether or not a cloaked Minesweeper will or will not uncloak to sweep mines. I will test this at my next opportunity. Check out related entries in the History.txt:
v1.66:
3. Fixed - Cloaked minesweepers will decloak their entire group if they encounter a minefield (regardless of their minister settings).
v1.52:
5. Fixed - If a cloaked minesweeper is about to enter a sector with a known minefield, it will decloak.
v1.15:
5. Fixed - Improved the AI Minesweeping minister.
The jury is still out.
Slick
[ January 03, 2003, 00:37: Message edited by: Slick ]
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Slick.
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January 3rd, 2003, 03:06 AM
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Lieutenant General
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Re: Mixed Bag of Questions
i think that refers to how the AI handles minefields that it knows about. if it does not know about the field, it should hit it while cloaked and die horribly. if it does know about the field, it should de-cloak and sweep.
as for human players, they have to do it all by hand. I believe that even in a simultanious game, the AI behaves as if its sequential. i.e. can give cloak/uncloak orders in mid-movement. human players dont have that luxury in simultanious games.
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January 3rd, 2003, 03:19 AM
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Colonel
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Re: Mixed Bag of Questions
Quote:
Originally posted by davanden:
5. It would be nice if I could change the strategy as well as the Groups at the tactical
level. Strategy depends on the force you're attacking.
Dav Vandenbroucke
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When you say you are at the tactical level, I guess you selected tactical combat. Then, you can change the Groups and their formations. They're called combat Groups, and they have a leader and those that follow.
You can then select auto if you're tired of controling them.
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January 4th, 2003, 03:56 AM
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Private
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Re: Mixed Bag of Questions
Thanks to everyone for your replies. I didn't make myself clear in my Last couple of questions. I already know about fleets, setting strategies and formations, and about assigning Groups at the beginning of tactical combat. What I was wondering about was the ability to permanently assign Groups within a fleet, so that I don't have to hunt through all the ships and, for example, find all the missile ships, at the beginning of each battle. I'd like all the missile ships in a squadron within a fleet. It appears that this isn't possible.
When I do go to the trouble of assigning Groups in a battle, I find that it doesn't help much, because the "wingmen" do not keep formation. Many of them go off in odd directions. I don't mean maneuvering to stay in formation, either. They just kind of wander away from the battle. These are ships with strategies such as "optimal range," too, not "don't get hurt." I usually have to control the ships individually to get them headed the right way.
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January 4th, 2003, 04:00 AM
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Lieutenant General
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Re: Mixed Bag of Questions
nope, no such luck.
i dont notice those problems so much, because multiplayer play always uses simultanious combat.
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