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January 25th, 2001, 02:09 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Mod Pack 1.00 Posted
and the shipset ccan be found at the following url:
http://universalshipyards.tripod.com/
enjoy!
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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January 24th, 2001, 07:46 PM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
Posts: 95
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Re: Mod Pack 1.00 Posted
Thank you, Guys!  It works now fine. I will start testing the Mod(s) today in a new game.
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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January 24th, 2001, 08:23 PM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: Mod Pack 1.00 Posted
Tampa_Gamer:
1. Darlok_AI_Politics.txt
Gift to enemy max anger line is out of alignment with the rest of the file. Just thought I would tell you.
P.S. I like some of the changes you made.
I'm just starting to get serious with the ai anger and politics file.
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January 24th, 2001, 08:28 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Mod Pack 1.00 Posted
Thanks for catch SunDevil, by chance were you getting an index error? For everybody else, here is that file with the fix
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 24th, 2001, 08:32 PM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: Mod Pack 1.00 Posted
I haven't tested out your mod pack yet. I've just been admiring the changes you've incorporated into your race. That was the only error that I found so far. I don't expect to find anymore  .
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January 24th, 2001, 11:35 PM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
Posts: 95
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Re: Mod Pack 1.00 Posted
At the moment I'm testing the Earth Alliance race in a new game. Darloks will be next. Thanks for the updated file. Will let you know any comments
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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January 25th, 2001, 12:53 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Mod Pack 1.00 Posted
I just installed the Mod Pack 1.0 and started a game playing against the Earth Alliance, Darloks and Serengeti(sp?). A few comments:
The Darlok speech files are truly awesome! The first thing they said was something to the effect of: If you don't move your ship from our system, the bomb we've planted on board will blow it up! Very cool. Later, when they suggested a trade alliance, it was something like: The best thing we can do for our mutual enemies is form this trade alliance. I'm quite happy that the Darloks are leading everyone in intel production. My compliments to the creator of this race!
I haven't run into the EA yet but I can see that they have TONS and TONS of units. My score is higher but I don't look forward to encountering them without PD V's. The EA have more research production than all of the other AI races--including one race which I set to god-like research. This is pretty impressive! Again, my thanks to the creator of this race.
I haven't stumbled upon the Serengeti yet either. But these three custom races are in second, third and fourth place. This is a very good sign to me.
I have a question:
Now that I have these custom races out there, will the computer automatically choose them or do I have to manuallly add then in each time?
Thanks to everyone working on mods and shipsets and making it easier for folks like me to download!
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