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January 4th, 2003, 06:47 AM
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Lieutenant Colonel
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Re: New Strategy: Drones with Subverters !
While on the "it makes no sense" wagon, how exactly does one go about using psychic weapons from unmanned units like sats or drones? Do they "borrow" someone's brain and put it onboard? This is just plain weird. 
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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January 4th, 2003, 06:57 AM
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Shrapnel Fanatic
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Re: New Strategy: Drones with Subverters !
The mind is nothing more than a sophisticated system of electrical impulses. It could be replicated on a drone or something with enough study and time.
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January 4th, 2003, 07:21 AM
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General
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Re: New Strategy: Drones with Subverters !
Quote:
Originally posted by Imperator Fyron:
Subverters are not all or nothing, esp. without mounts. If the damage is lower than 100, then there is a chance they fail (as the chance to convert equals the damage).
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Either your ship is converted to the enemy, or it has no effect. They work or they don't. That's the definition of 'all or nothing'. If the crew could be subverted in increments you could have a much more interesting situation.
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January 5th, 2003, 04:09 AM
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Sergeant
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Re: New Strategy: Drones with Subverters !
Krsk, you made an excellent post. I would add two other options to combat these weapons.
1)Use engine destroyers - If you eliminate the Talisman/Subverter ship's ability to move, you may prevent it from closing to a distance where it can use this weapon. Now it can be eliminated by longer-ranged weapons without worry.
2)Use repulser beams - As with the above strategy, this might allow your ships to move in, strike and then push the Talisman/Subverter ship far beyond a range to move in and attack.
The combination of 1 and 2 would appear to work well.
I might have added Weapon Overloading weapons, but I have never really seen them used, and they do not seem worthwhile, given their poor range, limited damage and slow firing rate. Perhaps on starbases, satellites or weapons platforms (in Gold) this might be different.
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I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
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January 5th, 2003, 09:01 AM
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Private
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Re: New Strategy: Drones with Subverters !
Quote:
Originally posted by Cheeze:
Krsk, you made an excellent post. I would add two other options to combat these weapons.
1)Use engine destroyers - If you eliminate the Talisman/Subverter ship's ability to move, you may prevent it from closing to a distance where it can use this weapon. Now it can be eliminated by longer-ranged weapons without worry.
2)Use repulser beams - As with the above strategy, this might allow your ships to move in, strike and then push the Talisman/Subverter ship far beyond a range to move in and attack.
The combination of 1 and 2 would appear to work well.
I might have added Weapon Overloading weapons, but I have never really seen them used, and they do not seem worthwhile, given their poor range, limited damage and slow firing rate. Perhaps on starbases, satellites or weapons platforms (in Gold) this might be different.
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I would say to use Massive Engine Destroyer(if you can get it) because this would work excellently, if you wipe his engines and he manages to grab the ship it won't reload during combat and you can destroy it before combat ends and then wipe his talisman/subverter ship as well.
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January 5th, 2003, 04:37 PM
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Private
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Re: New Strategy: Drones with Subverters !
Wow !
I'am amazed at the traffic this thread generated!
Lots of very interesting comments. To answer a few questions, indeed the ship I captured with the Drone was not equipped with any Shields - and Yes, I used the "capture Ship" strategy on the drone - you have to change it, or else if you keep it to 'Drone attack', it's possible the drone fails to subvert and rams the enemy ship instead.
THANKS guys (and Gals ?) for the interest !!
RiTz21
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January 5th, 2003, 09:03 PM
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Shrapnel Fanatic
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Re: New Strategy: Drones with Subverters !
Massive Ionic Dispersers are rather weak. They only fire 2 times in a battle. Heavy Mounted ID's destroy all engines on a ship, and can fire every turn. 
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