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January 25th, 2001, 01:19 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Mod Pack 1.00 Posted
Yes, SE4 will use these races at random like all the other orginal races , too. You don't need to inlcude them if you wish to be surprised.
quote: Originally posted by raynor:
I have a question:
Now that I have these custom races out there, will the computer automatically choose them or do I have to manuallly add then in each time?
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 25th, 2001, 01:21 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Mod Pack 1.00 Posted
That's somewhat of a legal issue. I just did not create the shipset and don't have the permisson to use it (yet, but I keep trying  ). I hope the shipset will be included in the next pack.
quote: Originally posted by nmoppa:
The Earth Alliance Shipset looks great! I wonder however, WHY it was not included in Mod Version 1.0, but in stead you have to download it separately? 
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 25th, 2001, 01:27 AM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
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Re: Mod Pack 1.00 Posted
Me, too, Mephisto, because it's a true enrichment
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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January 25th, 2001, 03:08 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Mod Pack 1.00 Posted
Question: I just installed the MOD and a folder called "Stellar" is in the race folder. Where is it supposed to go? I copied the .bmp's into the events folder, but wanted to check to make sure I didn't get losted 
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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January 25th, 2001, 03:35 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Mod Pack 1.00 Posted
It should be in the pictures folder.
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January 25th, 2001, 03:40 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Mod Pack 1.00 Posted
Ok, I left it there also, just in case
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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January 25th, 2001, 08:10 AM
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Sergeant
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Join Date: Jul 2000
Location: Centerville, Utah, USA
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Re: Mod Pack 1.00 Posted
Nmoppam, thanks! The EA set was my first. I didn't make most of the models but it was a good learning experience on rendering models.
Look for the Narn set coming soon at my site, Mephisto is making the AI script for the Narn, so they should be just as good as the EA AI script.
Mephisto, of course, has permission to include the EA set into the “mod pack”
Rambie
www.xmission.com/~rstulce/SE4-Index.htm
[This message has been edited by Rambie (edited 25 January 2001).]
[This message has been edited by Rambie (edited 25 January 2001).]
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