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  #1  
Old January 3rd, 2003, 08:34 PM

Gryphin Gryphin is offline
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Default Re: Any use for a really small carrier?

"I never play against the AI"
Well, then you have just given your oppoenents something to think about. Hmm.

[ January 03, 2003, 19:18: Message edited by: Gryphin ]
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  #2  
Old January 3rd, 2003, 10:51 PM
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Default Re: Any use for a really small carrier?

Quote:
The 12 fighters and the ship arrives a firing point approximatly at the same time.
How are you managing that? When I have a carrier launching fighters on several consecutive combat turns, the fighters get strung out in a chain with each group a full move or more apart.

Oh, wait, I see you have the launching ship charging into the combat, as well. I usually trade armaments for cargo space and have the carriers set to Don't Get Hurt.
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  #3  
Old January 3rd, 2003, 11:23 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: Any use for a really small carrier?

I like the idea ruatha, maybe a new stratergy to defeat my enemies even, i've tried everything else
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  #4  
Old January 3rd, 2003, 11:26 PM
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Default Re: Any use for a really small carrier?

Quote:
Originally posted by capnq:
quote:
The 12 fighters and the ship arrives a firing point approximatly at the same time.
How are you managing that? When I have a carrier launching fighters on several consecutive combat turns, the fighters get strung out in a chain with each group a full move or more apart.

Oh, wait, I see you have the launching ship charging into the combat, as well. I usually trade armaments for cargo space and have the carriers set to Don't Get Hurt.

I have found that if you put a single CSM on the ship and set the strategy to maximum weapons range, the carrier/whatever will stay effectively away from the battle and keep the fighter Groups together so they all arrive together.
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Old January 3rd, 2003, 11:36 PM
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Default Re: Any use for a really small carrier?

This is neat. I gotta try this. I've always wanted a "heli-pad" like modern destroyers or something like and escort carrier. Up until now i couldnt' find any use for the later and hadn't really thought much about the first one. I'd keep the other guy honest with PDC, and you wouldn't even always need to load the bays.

Component idea: quick launch bays, they can launch 3 fighters combat per turn and 3 fighters per game turn, so they are more in short term, but less in long term. WP attack?
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Old January 3rd, 2003, 11:38 PM
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Default Re: Any use for a really small carrier?

Quote:
Originally posted by Gandalph:
I have found that if you put a single CSM on the ship and set the strategy to maximum weapons range, the carrier/whatever will stay effectively away from the battle and keep the fighter Groups together so they all arrive together.
Yeah, that what I do, the CSM helps to waste some point defence shots.

I realize using these mini-carriers won't work against someone determined to max out the PCD tech area -- but like Rautha says you can get them out earlier and surprise an opponent
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Old January 4th, 2003, 12:28 AM
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Ruatha Ruatha is offline
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Default Re: Any use for a really small carrier?

Quote:
Originally posted by Gryphin:
"I never play against the AI"
Well, then you have just given your oppoenents something to think about. Hmm.
Well. I'm playing in several PBW games so they will just have to guess, is it in your game I'm building them??
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