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  #1  
Old January 5th, 2003, 10:36 AM
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Default Re: mQNP

Quote:
Originally posted by Taera:
whats mQNP?
Quasi-Newtonian Propulsion (a la the P&N model), utilizing mounted engines. The actual component size of the engine is god-awful huge, forcing mounts to be used to bring them down to size. The point is pretty much to prevent the need for huge numbers of engines on large ships (such as P&N Battlemoon).

The discussion on it started somewhere in the middle of the AoW mod thread, I think. I only glanced at it, since I don't have much skill or interest in the area of mod creation at the moment
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Old January 5th, 2003, 10:27 PM
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Default Re: mQNP

Quote:
Originally posted by Will:
quote:
Originally posted by Taera:
whats mQNP?
Quasi-Newtonian Propulsion (a la the P&N model), utilizing mounted engines. The actual component size of the engine is god-awful huge, forcing mounts to be used to bring them down to size. The point is pretty much to prevent the need for huge numbers of engines on large ships (such as P&N Battlemoon).
Got it in one ... and P&N's battlemoons, with their thirty-to-fourty maximum-tech engines just to move at speed 1 were exactly the inspiration behind mQNP, heh! I shudder to think how many ION drives it'd take to move a battlemoon.

Actually, I know that -- IIRC the Battlemoon in P&N needs 200 engines per move, so ... sixty-seven (67) Ion Drives, generating a total of 201 move points, will do the deed.

Quote:
The discussion on it started somewhere in the middle of the AoW mod thread, I think. I only glanced at it, since I don't have much skill or interest in the area of mod creation at the moment
Actually the mQNP idea came up within days of the release of the current Gold Version patch (v1.78 IIRC).
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  #3  
Old January 5th, 2003, 10:41 PM
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Default Re: mQNP

The mQNP idea originated (from Pax) in the #se4 IRC channel. See what can come of hanging out in there? Maybe you all should come by sometime!
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Old January 5th, 2003, 11:25 PM
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Default Re: mQNP

Yep, and then I suggested a "Hybrid" system, such as pax describes: "Set the mQNP to use mounts for entie CLASSES of ship, and vary EPM within that class..."

I still need to figure out how to squeeze it into P&N while all of maintaining a reasonable amount of flexibility in number of engines, preventing unmounted engines from being used, and keeping a nice design ambiance.
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Old January 5th, 2003, 11:30 PM
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Default Re: mQNP

I know! Set up 2 tech areas, and have one of them be removed for each game. Have one be classic QNP, and the other be mQNP!
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Old January 5th, 2003, 11:41 PM
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Default Re: mQNP

Can AIs use the system as it is intended?
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Old January 5th, 2003, 11:57 PM
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Default Re: mQNP

Sure, if you set them up to use it. Though, I suppose my suggestion wouldn't work very well with the AIs.
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