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January 26th, 2001, 09:44 PM
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Private
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Join Date: Jan 2001
Location: Nashville, TN, USA
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Re: Mod Pack 1.00 Posted
TG,
I received the index error using the Mod Pack 1. Large, Mid-Life Quad, Max Empires Max Neutrals. The error occured after about sixty turns during the Darlok's move (At war with them). I was able to remove the error by replacing all the Darlok AI files from Mod Pack 1 with the files from your previous Darlok Mod Pack (1.31). I have run an additional twenty turns with no errors.
I hope this helps.
MRH
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January 26th, 2001, 10:30 PM
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Captain
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Join Date: May 2000
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Re: Mod Pack 1.00 Posted
OK. Great news everybody - Mephisto caught a spelling error in my construction_facilities file that we hope is causing the index error. Spelling is really not my strong point!! - for now on I promise to spell check my files prior to posting  Here is the replacement file. Please post here and tell us whether it works or not.
Thanks
-TG
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 26th, 2001, 10:54 PM
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Sergeant
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Re: Mod Pack 1.00 Posted
I keep getting an index error after simulating combat between 2 of my own ships.
I never had this happen before the mod.
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January 26th, 2001, 11:09 PM
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Captain
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Re: Mod Pack 1.00 Posted
For those of you that didn't download Version 1.00 yet, the patch files posted in this thread were included in the 1.01 Version posted over in the download section today. The only change between these two Versions was the correction of the spelling error (in the Darlok construction_facility file) and spacing error (in the Darlok politics file) discussed below.
EZ - that is a wierd one. Do you have any other modified files which would be causing it?
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 26th, 2001, 11:44 PM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Mod Pack 1.00 Posted
I fixed the Darlok files and simulated combat again without an error.
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January 27th, 2001, 09:43 AM
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Colonel
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Re: Mod Pack 1.00 Posted
Small feedback on Mod 1.00 Pack:
Good news: Earth Alliance AI builds Atmospheric Modification Plants.
Bad News: It builds them also on Oxygen planets, that need no atmospheric modification for their population.
But besides this, great improvement. I like the heavy use of the units by the Earth Alliance very much. Thank you for your great work.
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January 27th, 2001, 11:25 AM
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Brigadier General
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Re: Mod Pack 1.00 Posted
Yea, that's a sad thing. You can't tell the AI not to build an converter on planets with the right atmosphere. It's all or nothing.
Hopefully this will be fixed some day.
quote: Originally posted by Q:
Small feedback on Mod 1.00 Pack:
Good news: Earth Alliance AI builds Atmospheric Modification Plants.
Bad News: It builds them also on Oxygen planets, that need no atmospheric modification for their population.
But besides this, great improvement. I like the heavy use of the units by the Earth Alliance very much. Thank you for your great work.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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