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  #1  
Old January 5th, 2003, 11:25 PM
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Default Re: mQNP

Yep, and then I suggested a "Hybrid" system, such as pax describes: "Set the mQNP to use mounts for entie CLASSES of ship, and vary EPM within that class..."

I still need to figure out how to squeeze it into P&N while all of maintaining a reasonable amount of flexibility in number of engines, preventing unmounted engines from being used, and keeping a nice design ambiance.
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Old January 5th, 2003, 11:30 PM
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Default Re: mQNP

I know! Set up 2 tech areas, and have one of them be removed for each game. Have one be classic QNP, and the other be mQNP!
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Old January 5th, 2003, 11:41 PM
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Default Re: mQNP

Can AIs use the system as it is intended?
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Old January 5th, 2003, 11:57 PM
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Default Re: mQNP

Sure, if you set them up to use it. Though, I suppose my suggestion wouldn't work very well with the AIs.
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Old January 6th, 2003, 12:34 AM
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Default Re: mQNP

They best thing IMHO about the mQNP that Pax originally proposed was that, at least in theory, the stock AI could work with it as normal. since the AI will automatically select mounts if they are available it should use them correctly. Of course since it's never actually been play tested there is always a chance of some unexpected glitch.

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Old January 6th, 2003, 02:03 AM
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Default Re: mQNP

Quote:
Originally posted by geoschmo:
They best thing IMHO about the mQNP that Pax originally proposed was that, at least in theory, the stock AI could work with it as normal. since the AI will automatically select mounts if they are available it should use them correctly. Of course since it's never actually been play tested there is always a chance of some unexpected glitch.

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Actually it has been playtested. Sort of. I cobbled a P&N with a mQNP-conVersion together on my local drive (wrote the mounts, appended them, hunted down all the engines and made them BIGGER, then tweaked some hull sizes to maintain uniformity of hull-size:engine-size ratios.

I didn't bother to see how the AI took the changes, though. Heh.
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Old January 6th, 2003, 12:37 PM

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Default Re: mQNP

Quote:
Originally posted by Pax:
quote:
Originally posted by dumbluck:
Really? How would you accomplish that? Aspiring modders want to know!!!
Set the mQNP to use mounts for entie CLASSES of ship, and vary EPM within that class, for example:

Basic engine = 1000kT

"Light Engines"; 2% mount, or 20kT engines
100kT Escort ... 1epm
200kT Frigate ... 2epm
300kT Destroyer ... 3epm

"Medium Engines"; 6% mount, or 60kT engines
500kT Light Cruiser ... 1epm
700kT Cruiser ... 2epm
900kT BattleCruiser ... 3epm

"Heavy Engines"; 18% mount, or 180kT engines
1300kT Battleship ... 1epm
1700kT Dreadnought ... 2epm
2100kT Baseship ... 3epm

Alternately, add +1epm to all the Medium-engine ships (for 2, 3, 4), and +2epm to all the Heavy-engine ships (for 3, 4, 5).

Thus, only three mounts:

Light
for ships 1kT to 499kT

Medium
for ships 500kT to 1299kT

Heavy
for ships 1300kT+

Oh, sure, you'll let him fiddle with the EPM, but you throw a fit when I mention it... (j/k)
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