Re: mQNP
Now it all looks clearer...
Keeping supply usage on the same linear progression as the engine size is perfectly logical; the first time I read the supply usage post, I thought the intent was to make supply usage increase faster than the engine size, which didn't necessarily make sense.
I may have to incorporate mQNP into my games (although I've kinda been waiting until the next patch comes out before I start a new one; I like Temporal races, but it's hard to justify playing as a Temporal race with the current shield-damage bug).
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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