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  #1  
Old January 6th, 2003, 08:18 AM
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Fyron Fyron is offline
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Default Re: Damaging Warp Points in P&N

I played a number of No WP games in the past. The AI always managed to get out of their home systems just fine. They have special AI States for not being connected to anywhere else.
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Old January 6th, 2003, 08:41 AM
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Default Re: Damaging Warp Points in P&N

yeah. max tech no warp point games are strange.

the AI will go rampaging about with their warp openers, but will be at a disadvantage against the humans (duh) because theyre just not as smart about it.

the neutrals are funny. they always become the center of the universe, because they just wander around their system edge opening warp points that they never go through, untill they have a full 10 in their system.
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Old January 6th, 2003, 08:44 AM
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Default Re: Damaging Warp Points in P&N

this gives me an idea for a game. give the AI warp point openers, in a no wormhole game. start each human player in the same system with an AI. dont let the humans use warp openers (maybe mod it as a racial tech)

people would have to use the warp infrastructure the AI creates, and would have to remain peacefull with the AI (or find a way to co-exist during war). and protect the AI they are using from other players.
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Old January 6th, 2003, 12:08 PM
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Default Re: Damaging Warp Points in P&N

Nice idea!
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Old January 7th, 2003, 10:48 PM

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Default Re: Damaging Warp Points in P&N

Quote:
Originally posted by Puke:
...people would have to use the warp infrastructure the AI creates, and would have to remain peacefull with the AI (or find a way to co-exist during war)...
Or insurrect / capture one of their openers.... (supposed to be an evil grin, not a cheesy one....)
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