|
|
|
 |

January 5th, 2003, 10:23 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Newbie help question: problem with ground attack
In the Design Window, there is a Ship Strategies button. Click it, and you can set the default strategy for the ships. Troop Transporst MUST be given the Capture Planet strategy by default (or some custom variation), or they will never drop troops in strategic combat.
|

January 6th, 2003, 06:03 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie help question: problem with ground attack
One way this problem can happen is if your design is not given a design type of "Troop Transport." IIRC, "Troop Transport" automatically defaults to ship strategy of "Capture Planet"; using something else like "Population Transport" or creating a generic "Transport" defaults to "Don't Get Hurt."
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

January 6th, 2003, 06:12 AM
|
BANNED USER
|
|
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie help question: problem with ground attack
Thank you for your helpful advice. Where can I go to learn about how the fleet strategy and the ship strategy interact? e.g., if my fleet strategy is set to "optimum range" and some ships are set to "ram" and others to "maximum range", what should I expect to happen?? Thanks again -- it's a deep game and I am really enjoying learning it.
|

January 6th, 2003, 06:45 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie help question: problem with ground attack
For the most part of it fleet strategy comes before individual ship strategy but this doesnt work sometimes. In patch beta this has been found as a bug and ships were made to always listen only to their fleet strategy.
Untill then i find it easier to put some variation of capture planet strategy on both ships and the fleet.
Second problem would most likely be solved by assigning appropiate strategies to those ships.
__________________
Let the game begin!
Green bug from outa space!
|

January 6th, 2003, 07:57 AM
|
Private
|
|
Join Date: Dec 2002
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie help question: problem with ground attack
Merry,
Have a good hard look at the ship design type for your transport ship. Ensure that it reads "Troop transport", this more than likely defines the ships logic.
~ E-M
|

January 6th, 2003, 08:15 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Newbie help question: problem with ground attack
The design does not matter. Troop Transport design type sets the default strategy for that particular ship design to Capture Planet instead of Optimal Range. But, there is no reason why you can't change another design's strategy to Capture Planet.
|

January 6th, 2003, 08:54 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie help question: problem with ground attack
i believe the newbie FAQ at the top of this forum (sticky topic) covers strategies and planet capturing. the 'BREAK FORMATION' option has behaved differently between different game patches, and is scheduled to be changed again. maybe. this feature effects how ship strategies and fleet strategies interact.
also, the combat simulator is neigh useless. especially when it comes to acureatly modling how strategies will work in real combat.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|