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January 13th, 2003, 07:02 AM
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Private
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Join Date: Dec 2002
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Re: does religious *need* the talisman?
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Originally posted by Despotic Fiend:
I think the Talisman is fine as it is. I don't see how it unbalances the game in any real sense of the term. Consider that fleet training+combat sensors+certain weapons with built in to hit bonuses get 99% to hit bonus. Making the Talisman a 99% to hit modifier would make researching the talisman pointless since you can get the training and sensor bonuses for about half the cost of researching the talisman.
I do like the idea of replacing the Talisman with War and Death Talismans and making new levels of the religious tech. Consider War, Death, Nature, Time, Fate SHRINES as planetary effect facils I-II(Religious Tech 1-3) and War, Death, Nature, Time, Fate TEMPLES as system effect facils I-III(Religious Tech 4-6) With War and Death Talismans of three seperate levels made vaialbe at levels 4-6 of Religious Tech. I think that would be an excellent MOD idea, but the Talisman as is is just fine for the stock game. The sheer size of the Talisman in comparison to ECM and Combat Sensors means that most people will use the Talisman WITHOUT ECM or stealth armour and thus have a much lower defense bonus, or they will be forced to trade off a weapon or two to keep the defense bonuses. Either way, the Talisman is not an unbalanced tech, it's fine the way it is.
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Quoting my own post..... there has GOT to be a rule against that....
OK, what values would one assign to a WAR Talisman? How about a Death Talisman? Also one level of this(just War Talisman, Death Talisman) or THREE.(War Talisman I, Death Talisman I - War Talisman II, Death Talisman II - War Talisman III, Death Talisman III)
I'm working on modding this now so I want input from anyone who is willing to give it.
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January 15th, 2003, 01:58 AM
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National Security Advisor
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Re: does religious *need* the talisman?
There has got to be a rule against what?
Unmodded Talisman is 50kT but makes combat sensors redundant (10kT). 40kT less space is not much of a disadvantage in a BC or BB, compared to guaranteed hits. They are very powerful, and IMO only balanced by preemptive/gang strikes from human players.
I don't know if it's actually possible to mod a "death talisman" component, although it could be a mount.
A "war talisman" would I suppose just be a weaker Version of an always-hitting talisman. Personally, I like what I did in Proportions, which was to have talismans start out offering small but unique (and therefore, quite important) bonuses, which increase with further research but also start to get big and expensive, and finally after a really huge amount of research (especially in Proportions where research doesn't multiply linearly with number of colonies), an all-hitting talisman, and after even more research, a more efficient one.
PvK
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January 15th, 2003, 05:33 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: does religious *need* the talisman?
Quote:
Originally posted by PvK:
...I don't know if it's actually possible to mod a "death talisman" component, although it could be a mount...
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That sounds very 'doo-able' except can you make mounts that require a specific tech or tech area?
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January 15th, 2003, 05:42 PM
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General
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Re: does religious *need* the talisman?
Problem: You can only use ONE mount at a time. If you use a 'special' mount you can't use the standard mount at the same time. I hope MM will fix this in SE V so you can have many modifications of a weapon just like in MOO II.
I still recommend that the Talisman be given a negative defense modifier, and maybe event the armor ability so it will tend to get hit earlier.
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January 15th, 2003, 08:40 PM
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Re: does religious *need* the talisman?
I like it the way it is.
So Yes.
And Yea I do not play Religious very often.... Just once in a while to change it up a bit.
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January 16th, 2003, 10:36 AM
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National Security Advisor
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Re: does religious *need* the talisman?
Quote:
Originally posted by rdouglass:
quote: Originally posted by PvK:
...I don't know if it's actually possible to mod a "death talisman" component, although it could be a mount...
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That sounds very 'doo-able' except can you make mounts that require a specific tech or tech area? Yes, as of the Last public patch!
PvK
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