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January 7th, 2003, 05:51 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Wanted: AI modder. Apply within.
You think organic? Interesting. What does anyone else think. Rags: Lack of AI experience is not a problem as far as I'm concerned.
[ January 07, 2003, 15:52: Message edited by: dogscoff ]
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January 7th, 2003, 07:36 PM
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Corporal
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Join Date: Dec 2002
Location: Belmont, CA
Posts: 56
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Re: Wanted: AI modder. Apply within.
Jus ta question about modding the AI from someone who doesn't know anything about it. What does it involve? Is it just the AI text files or is there more to it?
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January 7th, 2003, 07:43 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Wanted: AI modder. Apply within.
by game of words, those serpents can be temporal manipulators (you know, the snake biting its tail, time circle etc)
Very nice shipset i'd have to say. yep, i am assymmetry-lover.
Sadly cant help with AI, cant even do my own so far...
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January 9th, 2003, 01:25 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Wanted: AI modder. Apply within.
*bump*
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January 9th, 2003, 01:35 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Wanted: AI modder. Apply within.
Dogscoff: no promises (still working out kinks in B5 MOD) but I could give a hand with the 2 files I somewhat under stand (AI_designcreation and AI_research). Need to know if this is Gold or Pre-Gold Version.
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January 10th, 2003, 02:44 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Wanted: AI modder. Apply within.
Gold. Thanks for the offer but I was hoping to find someone able to take on the entire AI- create it, keep it up to date and maybe even make mod-compatible Versions...
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January 9th, 2003, 06:55 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Wanted: AI modder. Apply within.
Nice shipset.
Ships look a little too dark though, but it may be due to the light background.
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