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January 8th, 2003, 08:05 PM
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Sergeant
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Re: Planet Movement?
BAH! Fragile Alliance has planetary movement. Tho not star orbital (it's more of a meteor based game). If you add planet movement, then people would was to ability to build gravity nullifers and planetary engines. then you would have planets falling out of the system windows. You also could stop throwing ships at planets and ships and start throwing planets at planets and ships. one more thing you have to watch out for. I say nay. feel free to disagree
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January 8th, 2003, 09:04 PM
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Colonel
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Join Date: Feb 2001
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Re: Planet Movement?
Quote:
Originally posted by couslee:
BAH! Fragile Alliance has planetary movement. Tho not star orbital (it's more of a meteor based game). If you add planet movement, then people would was to ability to build gravity nullifers and planetary engines. then you would have planets falling out of the system windows. You also could stop throwing ships at planets and ships and start throwing planets at planets and ships. one more thing you have to watch out for. I say nay. feel free to disagree
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Not talking about making engines for planets tho that may not...no you can't kill it...just having them go around the star. 
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Kill em all let God sort em out
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January 9th, 2003, 10:37 AM
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Lieutenant General
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Re: Planet Movement?
Moving planets will be interesting. If there's some enemy ships in your system, your planet may intercept them if they are on your orbital path. I guess that satellites, bases, and ships orbiting your planet will move with the planet, right?
Putting giant engines on a planet and moving it around will be fun but we'll need to put that kind of technology really high up on the engine tech tree. Imagine having a huge fleet of sphereworlds warping around the galaxy, wiping everything out. Or put engines on a black hole and move it into an enemy's system.
Maybe we can have star systems revolving around the galaxy, too. The systems near the galactic core will go around faster than the ones near the edge. Actually, the planets near the star should revolve faster than the outer ones, too. With binary and trinary systems, the stars should revolve around each other.
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January 9th, 2003, 10:49 AM
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Shrapnel Fanatic
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Re: Planet Movement?
Quote:
Or put engines on a black hole and move it into an enemy's system.
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How would you accomplish that? The hole would immediately suck in the engines as soon as you try to connect them to the hole. If you try to generate some odd field around it to connect the engines too, the field would get sucked in. 
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January 9th, 2003, 12:58 PM
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Private
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Re: Planet Movement?
Quote:
Originally posted by Imperator Fyron:
quote: Or put engines on a black hole and move it into an enemy's system.
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How would you accomplish that? The hole would immediately suck in the engines as soon as you try to connect them to the hole. If you try to generate some odd field around it to connect the engines too, the field would get sucked in. You can't put engines on a gravity mass! There is no solid mass onto which you could attatch engines! Maybe really expensive quantum signularity guns would work...
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January 10th, 2003, 07:16 AM
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National Security Advisor
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Re: Planet Movement?
I think the best method for planet movement in SE:IV is to restrict planet placement using the "Ring x" ability for their position. Each turn, the planet and any moons, would move to the next position in the ring. Ships and other items in orbit of the planet would have to be programmed to follow the planet, as well as particular orders like move or attack be connected to the planet's current position, rather than the original attack co-ordinates. It's possible, but not likely.
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January 10th, 2003, 08:20 AM
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Sergeant
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Re: Planet Movement?
Tracking a moving planet wouldn't be too unlike tracking an enemy ship using the 'Attack' command, I would think, Just have planets and stars move on Day 0 before ships etc. do, then have ships etc. in orbit over planets move, then other ships move regularly. (Would a ship in the same sector as a moving star move with the star?) Maybe for SEV....
Quikngruvn
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