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  #1  
Old January 12th, 2003, 08:39 PM
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Default Re: PBW ethics, opinions please.

Quote:
Originally posted by tesco samoa:
AT...

Mothballed retro fitting.

I do hope he does not take that away. As it makes sence.
Me either, I consider that a totally valid move. Why couldn't you retro-fit a ship in mothball before putting it back on active duty.
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  #2  
Old January 12th, 2003, 09:36 PM
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Default Re: PBW ethics, opinions please.

Quote:
Originally posted by Rambie:
quote:
Originally posted by tesco samoa:
AT...

Mothballed retro fitting.

I do hope he does not take that away. As it makes sence.
Me either, I consider that a totally valid move. Why couldn't you retro-fit a ship in mothball before putting it back on active duty.
Mothball retro fitting?

Is this possible?

Or are you saying you don't want it to be possible?
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Old January 12th, 2003, 10:03 PM

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Default Re: PBW ethics, opinions please.

"What about using colonizers as scouts, not just mine sweepers/detectors? Exactly how would a colonizer sweep mines anyway?"

In an old patch mine damage wouldn't stack, and would be erased after every mine. This meant a colonizer, with that huge, damage-soaking colony component, could take an infinite amount of hits from small low tech mines and survive.

It worked like so:
Small mine, two 100-damage wareads.
Colony component, 200kt resistance.

Mine warhead one explodes, does 100 damage to colony component. Since the component is still inact, the damage is lost. Mine warheads #2, 3,4,5,6,7..n do the same thing. The colony component absorbs 100n damage, when really it should have been taken out with the second warhead.

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  #4  
Old January 12th, 2003, 11:04 PM

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Default Re: PBW ethics, opinions please.

IT is possible. and used by many players.

I do not think it is a 'gamy thing'

I like it
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Old January 12th, 2003, 11:45 PM
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Default Re: PBW ethics, opinions please.

What I do not like about retrofitting mothballed ships is that some people exploit it with retroseries builds to avoid part of their costs (the maintenance). Retroseries building should be really expensive, and mothballing can cut down the costs paid if the series is a long one.
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  #6  
Old January 13th, 2003, 12:59 AM

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Default Re: PBW ethics, opinions please.

Well, one of the advantages to retroseries bldg is that your ship can collect experience while in the retroseries process instead of the ship being in the build que - so strategically it probably wouldn't make sense to mothball anyway.

[ January 12, 2003, 23:00: Message edited by: rextorres ]
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  #7  
Old January 13th, 2003, 01:12 AM
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Default Re: PBW ethics, opinions please.

Tesco Samoa and Fyron

So, it is possible. And exploitable.

Your comments seem to imply that this may be one of the 'grey' areas which may be improper to exploit.

I am just a newbie on this, but my thoughts are there is a difference between unethical conduct and an aspect of the game that may not be possible or practical in real life but is possible in the game.

Like hacking the code or playing two empires in the same game is clearly unethical.

In real life a mothballed ship cannot be upgraded. If you upgrade it, it can no longer be mothballed.

Yet the game allows both to co-exist.

Personally, I do not think it is unethical to exploit something in a game that is impossible in real life.

If we do not like it, we can ask for a code change or declare it illegal for use in a game.

The latter clearly presents some problems as discovery of the infraction will take some time if ever, and the damage has been done to some of the empires.
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