|
|
|
 |

January 23rd, 2001, 11:49 PM
|
 |
Major
|
|
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More newbie stuff
Shielding on fighters protects them very well. I can fit maybe two shield gens on if Im not going weapon crazy or engine crazy.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
|

January 23rd, 2001, 11:58 PM
|
 |
Captain
|
|
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More newbie stuff
quote: Originally posted by bmills:
...there are no jump points to the rest of the map. ...Am I marooned...?
If you're just using the demo, yes, you're marooned. The demo has limited tech levels. (Else why bother buying the game?)
quote: Originally posted by bmills:
...What's the deal with fighters? I've designed a few and tried them out in the simulator...
To get Groups in the simulator, I think you need to design a carrier and include it in the task force that you're testing. Then the simulator will load your fighters into the carrier. Then start combat, and launch the fighters in Groups.
Added: And if you're just using the demo, you can only get small fighters, which aren't very good.
[This message has been edited by dmm (edited 23 January 2001).]
__________________
Give me a scenario editor, or give me death! Pretty please???
|

January 24th, 2001, 09:28 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More newbie stuff
You open warp points with the "Gravitational Quantum Resonator"; you get the first of these components at Stellar Manipulation Tech level 3, and you can open a warp point up to 100 light years away. Higher levels of Stellar Manip. should give higher levels of the device, with longer ranges.
Given that you're using a cluster-type quadrant, you may be in trouble. IIRC, a cluster quadrant creates Groups (clusters  ) of four or five systems close together, with long distances between Groups. So, if you've explored your entire cluster, you may be many hundreds of light years from the next cluster, and even the highest-tech warp point opener may not get you to the next cluster/system.
For this reason, I'd be hesitant to use the "not all systems connected" option in cluster quadrants.
Your ships are "ignoring" you? There've been a couple times this happened to me (generally if the path is too complex), but easily remedied by issuing a "warp" order instead of a "move" order. Of course, if you're having trouble finding warp points...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

January 24th, 2001, 10:00 PM
|
Corporal
|
|
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More newbie stuff
Director Tsaarx
How do you calculate light years on the galaxy map? Thanks.
Elmo
quote: Originally posted by DirectorTsaarx:
You open warp points with the "Gravitational Quantum Resonator"; you get the first of these components at Stellar Manipulation Tech level 3, and you can open a warp point up to 100 light years away.
<snip>...
|

January 24th, 2001, 10:17 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More newbie stuff
quote: Originally posted by DirectorTsaarx:
So, if you've explored your entire cluster, you may be many hundreds of light years from the next cluster, and even the highest-tech warp point opener may not get you to the next cluster/system.
the highest level of warp point opener will cover over 50% of the map. if you have only two clusters on oposite sides of the map, there may be a problem - however if you have a star somewhere roughly around the center of the map, it should be able to get to literally anywhere.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

January 24th, 2001, 11:41 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More newbie stuff
I've never tried to open a warp point, so I don't know how to calculate distance on the galaxy map... Puke? Sounds like you have experience with it - any suggestions?
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

January 25th, 2001, 12:36 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More newbie stuff
Determining Distances when creating wormholes:
1. Select a ship with a wormhole creator
2. Press the stellar manipulation button (looks like a star) on the top panel.
It then shows you a galactic map and lets you click on the system to which you want to create the wormhole.
On the right, there is a checkbox which says: Show Distances. After you check this box, the map will show you the distance between your ship and whichever system you move the cursor over.
Hope that helps.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|