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  #1  
Old January 12th, 2003, 01:01 AM

Phoenix-D Phoenix-D is offline
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Default Re: Happiness

My Race:
Culture: Science
Racial:
125% intelligence
125% construction
all others at 100%
Advanced traits:
Propulsion experts
Storage experts
Hardy Industrialists
Happiness: Neutral

This is why your people rioted. Neutrals HATE pretty much everything. The only thing that makes them happy is no treaty, non-intercourse, troops.

Yes, this means they get angry even if you win.

Phoenix-D

[ January 11, 2003, 23:04: Message edited by: Phoenix-D ]
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  #2  
Old January 12th, 2003, 01:03 AM
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Fyron Fyron is offline
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Default Re: Happiness

Captured population becomes identical to your native population except in 2 regards:

1) It retains it's atmosphere type.

2) It gets an inherent increase in anger levels, as seen in the happiness.txt file.

Nothing else (sadly) is retained by them (well, except their pictures, but that has no game-effects).

Quote:
10 troops on that planet
3 ships in orbit (two colony ships, one combat)
7 additional ships (3 of which were colony ships) in the same system.
Those small numbers do not affect anger levels in any significant way. Get 10x as much, and you will begin seeing a difference.

[ January 11, 2003, 23:04: Message edited by: Imperator Fyron ]
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  #3  
Old January 12th, 2003, 01:08 AM

Phoenix-D Phoenix-D is offline
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Default Re: Happiness

Working it out as best I can, from the happyness file:

10 troops on that planet

20 happyness

3 ships in orbit (two colony ships, one combat)

No effect.

7 additional ships (3 of which were colony ships) in the same system.

No effect.

The turn prior to rioting, I had won 1 battle, and had 2 others that could have been construed as a draw, but I was establishing blockades. One of the draws was a no shots fired battle, the other was a defensives obliteration and blockade establishment.

-60 happyness. -20 for winning, -40 for the two draws.

"I lost no ships, and facilitated the surrender of that other race (not the same race that went riot). This meant I was no longer at war with any race (once they accepted)"

No effect.

"I had a trade treaty in place with another race."

No effect unless the treaty was new, at which point you take another 100 point hit.

So your total happyness? -40. -140 if that treaty was a new one. For reference, the -max- happyness variation from turn to turn is 200 either way.

Phoenix-D
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Old January 12th, 2003, 01:13 AM

couslee couslee is offline
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Default Re: Happiness

Thank you.

I had started this game (my first) before reading the challanges associated with the neutral choice. And was trying to play on with it instead of restarting the game with a different choice. I feel that is the best way to learn a game.

"neutral" sure is a crappy description of that paticular choice. I also think there should be other choices, but am not going to look for mods yet. I just want to play the basic game for a while (I did make a couple of text changes, namely increasing starting storage to accomodate the 100K starting setting, and bumped the recycle returns to 50%)
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Old January 12th, 2003, 01:25 AM
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Default Re: Happiness

It is Neutral as in completely neutral, isolationist.
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Old January 12th, 2003, 01:31 AM

Phoenix-D Phoenix-D is offline
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Default Re: Happiness

Suggest you read the happyness description next time.

"Populations prefer that their race is left alone and scorns all treaties. They respond poorly to any"

Phoenix-D
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Old January 12th, 2003, 01:48 AM

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Default Re: Happiness

I understand that.... now. But when I first read that they responded poorly to any unusual events, I was thinking along the line of "random events", not things like colonizing planets, building ships, and normal "empire building game" management. Also, I shyed away from the peacefull choice because it stated responds poorly to wars, not the more correct "new wars" A current war has no impact, it does not read that way. I had thought just being AT war would strain the happiness. (every turn)

Like I said, this is my first game. and it is not common practice imo to have to check data files for details when starting your first game. that is what tutorials are for, but this info is missing from that.

I got to looking at the direction i have brought this game, and I think a re-start with a new race is going to be the best idea. there were other game setting that I would not make again either.
Not that I can't play this one out, but it goes against my play style. All is not lost, I am much wiser on settings and other in game affects and effects.

[ January 11, 2003, 23:49: Message edited by: couslee ]
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