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  #1  
Old January 12th, 2003, 01:24 PM

Ki Lasre Ki Lasre is offline
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Default Re: To DavidG concerning SE4 Modder

Maybe you're right. Oh well... back to the drawing board I guess. I'll still test it using a text editor though.
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Old January 12th, 2003, 01:30 PM

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Default Re: To DavidG concerning SE4 Modder

I'm pretty sure SJ is putting training facilities ability on the next Version of P&N PBW. I'm also planning to do it for the AoW mod. (imitation is the best form of flattery, right?) So I'm pretty sure that is works on components...
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Old January 12th, 2003, 03:22 PM
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Default Re: To DavidG concerning SE4 Modder

It's not a bug it's a feature. Version 1.60 + uses a modified abilities.txt file (found in the SE4Modder directory) that adds a line spediciying what it can be used for. It's intended to make things easier for rookies. You can turn this feature off by unchecking "Filter Abilities" in the file menu. You will have to then click your mod from the file menu to force the program to reaload the ability lists.

It is also quite likely that my modifiyed abilities txt file has a few errors in it regarding what an ability can be used for. (such as the case you mentioned)

[ January 12, 2003, 13:23: Message edited by: DavidG ]
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Old January 12th, 2003, 03:28 PM
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Default Re: To DavidG concerning SE4 Modder

Ship and fleet training does work on components, I have tested that and considered using it for Devnull Mod. I decided against it.
Instead I made all training facilities system wide, in order to give the AI the ability to train also.

Rollo

[ January 12, 2003, 13:28: Message edited by: Rollo ]
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Old January 24th, 2003, 03:38 PM
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Default Re: To DavidG concerning SE4 Modder

I have a suggestion. I was busy catogorising my components and I was searching which weapon was linked to which weaponfamily. Maybe that's a nice feature to add to the editor. That way you can see which familynumbers are available and which aren't and to which weapon each number has been linked to.
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Old January 25th, 2003, 01:55 AM
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Default Re: To DavidG concerning SE4 Modder

Quote:
Originally posted by Timstone:
I have a suggestion. I was busy catogorising my components and I was searching which weapon was linked to which weaponfamily. Maybe that's a nice feature to add to the editor. That way you can see which familynumbers are available and which aren't and to which weapon each number has been linked to.
Actually I think maybe what you want is already there! Click the File menu, then Print, then Weapon list. This won't actually print right away but will bring up a list in Notepad (or whatever your system default .txt editor is) The list will be organized by Weapon Family.
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  #7  
Old January 25th, 2003, 02:47 AM
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Default Re: To DavidG concerning SE4 Modder

Would there be anyway to use the modder program to help with a partially done MOD (B5 in mind here?). The major person (Val) seems to be awol

[ January 25, 2003, 00:47: Message edited by: pathfinder ]
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