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  #11  
Old January 26th, 2003, 03:01 PM
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Timstone Timstone is offline
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Default Re: To DavidG concerning SE4 Modder

Wow! I'm sooo confused at the moment. Damn! How does it work? I have a weapon. The weapon belongs to a Weapon Family and has a Family number.
Duh... me not so much understaning to well...
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  #12  
Old January 27th, 2003, 01:55 AM

Phoenix-D Phoenix-D is offline
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Default Re: To DavidG concerning SE4 Modder

"Damn! How does it work? I have a weapon. The weapon belongs to a Weapon Family and has a Family number.
Duh... me not so much understaning to well..."

Weapon family numbers are used to tell the AI which weapon to mount. Family numbers tells the program which component is an upgrade of which.

They aren't related.

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  #13  
Old January 27th, 2003, 02:46 AM
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Default Re: To DavidG concerning SE4 Modder

The work I have done so far with you editor (not very much) is working out just fine. I can adjust everything I want. After that I just locate and isolated the stuff I need (the weapons I made). This then can later be copied into the components file.
DavidG: I just examined the sulotion you gave me. That's what I meant! Great work!
Does it matter what family number I punch in?
Example: One specific race has 8 weapons and each weapon has 10 levels. Do I give every weapon it's own familynumber or do I give every weapon and every level each own number? Or do I give weapons with the same tech requirements the same familynumber?

Oh DavidG, the startup of you exelent editor is a bit on the slow side. Is that normal, or is it just me? No offense of course.

[ January 26, 2003, 12:47: Message edited by: Timstone ]
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  #14  
Old January 27th, 2003, 02:58 AM
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Default Re: To DavidG concerning SE4 Modder

Timstone: I bumped up one of my old threads called "Component modding tool..." which has some more info on the 2 families.
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