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Old January 25th, 2001, 05:43 PM

E. Albright E. Albright is offline
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Default Re: Population Required to Operate One Facility ?

quote:
Originally posted by Seawolf:
Guys,
The numbers you are using are too large. We can say the the US has the largest industrial in the world and our whole population is approx 260 million. We know a faction of that is being used to run everything.



But OTOH, there's bloody well more than 25 Facilities in the US. But Earth's a Medium planet, I'd assume. So we've got at most 15 facilities on the whole planet!
Points: we're looking at weird scales as to what 1 facility represents (perhaps the US == 2-4?), and/or we're looking at unrealistic limits on how many facilities can be on a planet. Even considering the former point, I think the latter point stands (Space Yards of course being the best example). However, it all comes down to game balance in the end...
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Old January 25th, 2001, 09:29 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Population Required to Operate One Facility ?

I do wish MM would enable this. People who don't want to use it can just set it to 0 like people who don't want to use multiple engines per move can just leave the default settings in vehiclesize.txt alone.

As for comparing the numbers used in SE to our idustrial system(s) here on earth -- forget it! This is a completely different kind of economics we're talking about in SE. Who knows how things might work when you can order in supplies from other solar systems and you are building products to be shipped out to other solar systems? Each "facility" represents a VERY large scale operation. Our entire nation security apparatus -- CIA, NSA, and whatever other agencies are still secret -- probably represent ONE or TWO intelligence facilities in this game.
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