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January 13th, 2003, 07:56 PM
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Re: modding question: planet sizes
What, you can make up new ones?!? How do they interact with items that depend on a stellar object size (tectonic bombs and such)?
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January 13th, 2003, 08:21 PM
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Re: modding question: planet sizes
Ok, lightbulb moment. I have made some new discoveries here.
The problem I was having, and others too apparently as they reported the same symptoms, was not that we were making a planet size smaller thean tiny as I first believed. The problem was we were placing the new sizes before the exsisting ones in the planetsizes file. This was screwing up the game.
You can add all the sizes you want to the end of the file and wont have a problem. They don't have to be in order of size.
Also, the stellar size does not have to be the same as the name. That should have been obvious to me from looking at the file, but I missed it somehow. The name in the planetsize file is what is called in the SectTypes file for the planet size so that has to be unique for each planet size. But you can have multiple planet sizes with the same stellar type. Stellar size is called from the system types file whenever a specific size is needed. Huge and Tiny are the only ones called for specifically in the stock system types file.
Dogscoff, your planet sizes will work I believe as you have them listed as long as you put them at the end of the file. However, since you have them all listed as tiny stellar size they may be used for moons occasionally when the system type file is calling for "tiny".
Ed, Yes, you can make new sizes. As far as how they intereact with the tectonic bombs and whatnot I thought I had that figured out, but I can't say for sure now. I will do some tests taking into consideration my new information and let you know.
Geoschmo
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January 13th, 2003, 09:09 PM
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Re: modding question: planet sizes
Ok, reagarding Tectonic bombs, those appear to work based on the oder of the entries in the planetsize file. So if you want your new planets to be destroyable you will have to pu tthem in order form smallest to largest, which means you will get the error I talked about in the other thread with specified planet sizes. This can be corrected though by simply modifiying the system types file and I suppose the components fril for the tectonic bombms accordingly.
Geoschmo
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January 13th, 2003, 09:20 PM
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Re: modding question: planet sizes
thanks geo, you're a geezer 
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January 13th, 2003, 10:06 PM
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Re: modding question: planet sizes
You cannot call for custom planet sizes specifically in SystemTypes.txt, or you will get Null Planets. 
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January 15th, 2003, 02:05 AM
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Re: modding question: planet sizes
Quote:
Originally posted by Imperator Fyron:
You cannot call for custom planet sizes specifically in SystemTypes.txt, or you will get Null Planets.
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Do try and keep up Fyron. We figured out what was causing that ages ago and have quite effective workaround for it. Actually what we discovered in this thread is there are two workarounds depending on whether or not you want the custom planetsizes to be destroyable in the game.
Geoschmo
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January 15th, 2003, 05:08 AM
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Re: modding question: planet sizes
So if I insert a planet size called "Mostly Harmless" between Small and Medium, then Medium becomes size 4 for Tectonic Bomb and Matter Gravity Sphere purposes, and Large becomes 5 and Huge becomes 6 and Ringworld becomes 7 and Sphereworld becomes 8?
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