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January 22nd, 2003, 11:19 PM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Favorite Weapons Poll
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Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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January 22nd, 2003, 11:24 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Favorite Weapons Poll
Quote:
Granted, you have to repopulate the planet afterwards and you risk losing a population that could turn a domed planet into a regular planet, but if you're playing a "colonize own atmosphere" game, who cares?
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Umm... in that case, you would want to be able to capture the alien population intact cause they are better on the world than yours are (unless they breathe the same thing).
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January 23rd, 2003, 08:30 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Favorite Weapons Poll
Wave motion gun, for the sheer unholy destructive power of it. Screw damage/tk ratios, I want unholy destructive power!!!
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January 24th, 2003, 04:16 PM
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Sergeant
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Join Date: Dec 2001
Location: Texas
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Re: Favorite Weapons Poll
Quote:
Originally posted by ZeroAdunn:
Wave motion gun, for the sheer unholy destructive power of it. Screw damage/tk ratios, I want unholy destructive power!!!
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Amen, Brother! No Evil Overlord should be without one.
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solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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January 24th, 2003, 04:20 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Favorite Weapons Poll
Quote:
Originally posted by solops:
quote: Originally posted by ZeroAdunn:
Wave motion gun, for the sheer unholy destructive power of it. Screw damage/tk ratios, I want unholy destructive power!!!
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Amen, Brother! No Evil Overlord should be without one. Absolutely, there is nothing better to drain the shields on an overshielded dreadnought. It just needs some backup weapons to be truly effective.
I just love the sound, the beam animation, the knowledge that hundreds of poinst o damage have been dealt...
[ January 24, 2003, 14:22: Message edited by: Arkcon ]
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January 25th, 2003, 10:00 PM
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Private
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Join Date: Oct 2002
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Re: Favorite Weapons Poll
Early Game:
PPB: It skips their sheilds (since phased sheilds are mid/late game) does reasonable damage and reasonable range
Fighters: Powerfull but defeated by PD, use it while you still can
Mid Game:
PPB: It still is pretty good but some ppl may have phased by this point
RipperBeam: It's allways fun to have
SheildDisrupter: Expensive in the research, but devastating to sheilders in close combat
Late Game:
RipperBeam: It never stops killin!
SheildDisrupter: A must have against the late game heavy sheilders
Whatever I feel like at the moment: Why not?
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January 25th, 2003, 10:44 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Favorite Weapons Poll
When not playing racial techs (i dont usually) i always research Mil.Sci and Phys both to level one, and then research the weapons they offer me - APB/Torpedoe combo. Tell me that torpedoes are underpowered, once you got it going (sooner or later you'll hit the level 6 and higher) it becomes a deadly weapon. In mid-game i usually stick to same tactics but begin to vary - i use seekers (swarm!) and begin the use of tachyon cannon (thats one wonder weapon). As things get good i do a astrophysics research and go into gravity weapons. Absolutely love them, when worked out good and paired with torpedoes (set to max range) or SD's (set to short-range) its a killer.
Tractor and repulsers are _the_ weapons, as i would call them. Not doing any damage they can realy swing the combat balance, along with enemy ships. Just keep the kT equal or greater than that of your enemies (or make war carriers) and see them flyyyyyyyyy..... defensive weapon, too.
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