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January 18th, 2003, 10:23 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Favorite Racial Tech Trait
Quote:
Originally posted by Arkcon:
[EDIT]
I don't play 2 together in standard game. I've troed temporal-orgainc in P&N -- wanted to quickly build them battlemoons, but I keep getting clobbered -- I don't have the hang of QNP yet
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HEH.
Temporal+Organic, Advanced Storage, and 10 populated worlds at maximum tech ... with a newly-built-and-colonised SphereWorld.
Within fifteen to twenty turns, with the Temporal Cloning facility build and a couple freighters making the rounds, you should have the SW populated to the 77B max.
That, and Temporal Spaceyard III, gives you ~117K build rates (I forget if I'd bought any Construction rate improvements during EMP design). Fully-laden mega-destructor Battlemoons in, say ... 6 turns. 7 tops.
Heh.
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January 19th, 2003, 12:17 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Favorite Racial Tech Trait
Quote:
Originally posted by Pax:
Crystallurgy by itself (love them shard cannons), or crystallurgy+religious (love them shard cannons that never MISS)... (snip)
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hmm, you might wanna check out this combo in Devnull Mod Gold then, because there you also get the Chant Crystal that pierces all shields .
Rollo
[ January 18, 2003, 22:18: Message edited by: Rollo ]
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January 23rd, 2003, 10:35 PM
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Major
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Join Date: Dec 2000
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Re: Favorite Racial Tech Trait
I always go for Temporal (although, until the next patch comes out, it feels like cheating).
I've never played a combo race (well, not since the first couple games, where I was trying to figure out the differences between the racial abilities). But I chose Temporal + Deeply Religious, because I'm planning to try the Deeply Religious trait while I wait for the next patch. Not to mention the AI I have in mind for modding (if I ever find enough time to do that) would match the concept of a Religious race...
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January 23rd, 2003, 11:24 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Favorite Racial Tech Trait
Quote:
Originally posted by Pax:
Temporal+Organic, Advanced Storage, and 10 populated worlds at maximum tech ... with a newly-built-and-colonised SphereWorld.
Within fifteen to twenty turns, with the Temporal Cloning facility build and a couple freighters making the rounds, you should have the SW populated to the 77B max.
That, and Temporal Spaceyard III, gives you ~117K build rates (I forget if I'd bought any Construction rate improvements during EMP design). Fully-laden mega-destructor Battlemoons in, say ... 6 turns. 7 tops.
Heh.
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Oh yeah, *rubs hands* *drools* yeah
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January 24th, 2003, 01:35 AM
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Captain
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Re: Favorite Racial Tech Trait
Hey, Fyron! I counldn't vote cuz my favorite is "none".
I just drool over those extra 1500 points that the racial types swallow up. Also I have fewer things to research and am ready for bear much earlier in the game.
Kim
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January 24th, 2003, 02:41 AM
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Shrapnel Fanatic
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Re: Favorite Racial Tech Trait
You can be ready for bear as early as a normal race. Just wait to research the racial techs.
None isn't a racial tech trait. 
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January 24th, 2003, 05:10 AM
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Colonel
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Location: Calgary, AB, Canada
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Re: Favorite Racial Tech Trait
racial traits are fun because they take those 1500 points from you and make each game more interesting as they requie specific strategies, designs and counter designs and strategies. Its a good payoff - early game vulnurability (unless you leave the weapons for "later". mostly this goes to organic/crystallurgy as their weapons only good at levels 5-10) for later superiority (tell me whatever you want, having a racial trait, any racial trait, gives you wider variety of tactics and techniques)
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